
In most ways, Embark Studios' new extraction shooter is a high mark for the growing subgenre.

ARC Raiders has lost approximately 80% of its Steam concurrent player base since its peak earlier in the year.
I remember when it launched “it’s blowing away call of duty” said gamers with disdain for the old fps staple.
And I said “give it time and let’s see”.
We’ve now had time.
Not establishing an opinion here, just a realist that knows a good launch doesn’t necessarily equal success and longevity. Love or hate call of duty (pretty burned out on it personally) but it’s a staple now - like butter on toast or cheese on pizza. It’s the “coca cola” of video games because even non gamers know about it. That’s pretty hard to topple and takes exponentially more work and luck that COD just doesn’t have to do now (for good or bad).
I wish arc much success tho
people are so obsessed with player counts, my god!
Call of Duty only has 7% of their peak. So what.

Sam writes: "Stick with us tonight as we reveal all the winners at this year's BAFTA Games event. Can Clair Obscur make it another sweep?"

ARC Raiders' design director Virgil Watkins sits down with Pocket Tactics to chat PvE as Embark Studios prepares for the new Flashpoint update.
I keep hearing it's great but also the only gameplay I've really seen (I haven't looked at a LOT) is people shooting the props off of quadcopters.
I haven't really made the effort to find out but haven't really seen why this game is taking off so much.
So it's an extraction shooter but there's NPC enemies, and players have voice filters??