This update introduces the new Launcher Page, making it easy to access the main campaign and browse featured ARCADIA missions.
Halloween hits Redrock with Going Haywire – Downtown, a fast-paced arcade shooter set on the city’s strip with chaotic Halloween energy as you switch weapons, rack up combos, and fight for the top score. The update also adds new ARCADIA content for both Standard and Deluxe Editions.
You’ll notice ARCADIA has made its return. Play.MindsEye is now ARCADIA, and Build.MindsEye is now Build.ARCADIA on PC. ARCADIA now functions like a streaming service, meaning you’ll need an internet connection to play, while the main campaign and side missions remain fully playable offline across all platforms.
This update also includes bug fixes, plus a quick note that Free Roam is taking a short break but will return soon.
MindsEye Co-CEO Mark Gerhard has alleged in an internal meeting that the company has caught those who sabotaged its game.
They caught the game leads who designed a game like this? Good news!
No one had to damage the reputation of the company or the game. It's a bore fest of a game set in a boring place with boring characters and repetitive gameplay (98% of it is basic corridor shooting and driving sequences).
The person who decided to full the game with sequences of going back and forth for no reason?
And the person who made you fail missions because you went the wrong direction for 10 seconds?
You found all the people filling the game with crap like that?
Unreal slop it looked from its first preview and unreal slop it turnt out to be. No need to pay any amount of money nor effort to smear something so visibly mediocre. Funny how history repeats itself. Always the hype of some so-and-so rockstar from the industry falling short of high expectations they themselves set. Either chasing old glories or chasing the golden goose.
The game you made sabotaged itself. There’s literal video evidence showing exactly what a sh*t show this game is. Own up that you f*cked up.
Update 7 introduces a brand refresh and another step forward in overall polish, guided by player and community feedback. The team’s continuing to push improvements, and more updates are on the way. This update focuses on smoothing campaign flow, making objectives easier to follow, and continuing to refine AI behaviour. Please keep the incredible feedback coming; you are making a real difference.

VGChartz's Mark Nielsen: "In retrospect, 2025 was a certainly a year with some very solid game releases, but alas it was not one devoid of disappointment. Dreams were crushed, tears were shed, and, well, some games turned out less good than they could have been. In this article we celebrate those games... or, whatever the opposite of celebrate is."
I’m going to buy it during Black Friday
Played the first Arcadia event in the game (the rescue mission at the early part of the game) and the online performance was abysmal. Frozen enemies who won't die, pop-in enemies, enemies who don't appear as enemies on the map.