All Channels
Popular
80°

Nintendo Rarely Creates New IPs Because It Doesn’t Need To, Says Ex-Developer

Nintendo rarely creates new IPs because it doesn’t need to, says ex-developer, noting the company’s focus on fresh gameplay ideas first.

gold_drake261d ago

it just confirms what we've all been saying for years.

Nintendo rests on Nostalgia and it has a big catalogue of childfriendly games to fall back on.

and it works out for them, altough Nintendo fans are older than what they make games for.

it will probably never change.

Neonridr259d ago

meanwhile here comes Sony with GT8, God of War 6 and Uncharted / Last of Us 14..

give me a break.

tombfan259d ago

People don't buy new IP and that's the issue... They had their share of new IPs, amazing ones, but people didn't buy them... games like Gravity Rush, Puppeteer, Returnal, Concrete Gennie, Last Guardian, Dreams, Driveclub, Rain, Knack...

Chard259d ago (Edited 259d ago )

Resting implies laziness. They still make some banger new games. Their laziness shows more so when it comes to preservation of their old stuff

259d ago Replies(1)
Goodguy01260d ago

They still have plenty of ips they can go back to as well. And they do still make some here and there.

jznrpg260d ago (Edited 260d ago )

I want new IPs from them. Something not geared towards kids

259d ago Replies(1)
cthulhucultist260d ago

they generally dont experiment that much with new IPs but the change in mechanics and gameplay makes their games different and feel fresh, and it mostly works.

For instance Zelda switch from corridor/dungeon 3d linear games to fully open world with crafting mechanics.

Kirby went full 3d which allowed for the mouthfull mechanic to shine.

Donkey Kong Bananja was relying on desctructubility mechanic (even having the most diverse set of movement in the series)

Bowser's fury tried open world Mario (you could free roam the map and chose your next island to visit)

its not like the company does not experiment though.

During the nintendo switch generation we saw the releases of Mario Kart live, ring fit adventure, arms, nintendo labo for instance.

anast259d ago (Edited 259d ago )

I've been saying this. though they might need to. Zelda's breaking sword is not a fun gameplay idea.

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

Read Full Story >>
gamesradar.com
Jin_Sakai38d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

Read Full Story >>
twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

Read Full Story >>
gamedeveloper.com