
Travis Bruno of Capsule Computers writes:
"When it comes to remakes, there happen to have been quite a few in recent years and many of these have touched upon some of the most famous and well-regarded titles in gaming history. These remakes have walked a line trying to bring something akin to a PlayStation or PlayStation 2 classic to modern day without changing too much of what made the original so iconic. Throughout these remakes some have deviated heavily or only added additional content to the original, while others have kept a tighter hold on things to try and deliver the most authentic experience possible only updated for modern platforms.
So when it comes to Metal Gear Solid Delta: Snake Eater, a game so steeped in Kojima’s signature writing style and twists and turns, how close does one stick to the script? Well, it seems Konami has found that the best way is to keep it as authentic as possible all while delivering the best possible way to experience Kojima’s vision, even if he had no part in this particular release."

Konami Digital Entertainment Co., Ltd. is pleased to announce that cumulative worldwide shipments* of the home video game "METAL GEAR SOLID Δ: SNAKE EATER" (PlayStation®5, Xbox Series X|S, Steam®), which was released on August 28, 2025, have surpassed 2 million units.
I still haven’t bought it yet, I want to, but I also have every metal gear game on ps3, vita and pc too. I honestly feel more like I can just wait
Happy for that. It's one of my favourite games since PS2 days. And the remake is great, especially when you turn on Legacy filter in settings. Hope that Konami will continue making remakes, as I want the original MGS to be remade.

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This Metal Gear Solid Delta: Snake Eater PS5 review looks at Konami’s lavish Unreal Engine 5 remake of the 2004 stealth classic, with stunning jungle visuals, modernised controls, and some stubbornly old-school quirks plus performance issues on Sony’s consoles.