The new trailer for the game based series has been released.

Ubisoft cancelled the new Splinter Cell project and shifted it into XDefiant, due to live service ambitions.
“However, over time, Ubisoft lost interest in the Splinter Cell game and shifted it into something designed to compete with Call of Duty.”
Omfg.
Wonder how many times this kinda thing has happened. The games we lost.
I hate GaaS so much. Like the whole model, the purpose around why it exists, and how they literally can’t f*cking make a game without it just adds to the mess of it.
Live service games aren’t for me, though I don’t hate on anyone who decides to try to develop one of these games. However, I really wish some developers would realise not all the games need to be live service.
While I loved the original Splinter Cell trilogy, and Double Agent was good too (everything after that less so), 20 years later it’s bad that Ubisoft hasn’t been able to produce a remake or decent sequel, but I’m even more confused that no other developer has been able to make a decent knock off / spiritual sequel to a series which was so beloved. Surely anyone who tried to Kickstarter a spiritual sequel would blow past their stretch targets in only a few days.

The animated show based on the hit game series has been given a season two order from Netflix.
This show was good and i hope it shows Ubi that their still is a market for SplinterCell.

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
.................... Man, I thought it was a game. How can Ubisoft sit on this franchise for so long????
After all these years, we get an animated show... 🙄
So it’s like conviction but animated