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Former Returnal Dev Is Working With CDPR To Eliminate Stuttering Issues In Unreal Engine 5

Former Returnal developer Ari Arnbjörnsson is currently working alongside CD Projekt Red to eliminate stuttering issues in Unreal Engine 5.

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twistedvoxel.com
cloganart291d ago (Edited 291d ago )

Daily reminder that almost ALL Stuttering issues are caused by common bad development practices and are not inherent to the engine.

Tacoboto291d ago

Tell yourself that, when Epic has people like this specializing in resolving the stuttering that's inherent to the engine...

cloganart291d ago (Edited 291d ago )

They always have people helping show methods, but those methods are already in the engine. And I said almost all issues. There are many methods of working inside it. For the methods that don't work, that's when you have new features added to help with the situation.

The engine is a tool at the end of the day. If you don't know how to use the tool properly of course you're going to have issues.

Give this thing a watch if you are interested, it is literally the presentation in the article, by the very same UE developer mentioned here, he shows EXACTLY how you can avoid these pitfalls with the stuff that's already in the engine: https://www.youtube.com/wat...

You can also choose to ignore the facts and continue to spread misinformation of course. :P

PixelOmen291d ago

While that's true, there are def a handful of UE games that have little to no stuttering. So while it may be that "by default" the engine is very prone to stuttering, it is equally true that it is possible to avoid the issues.

Tacoboto291d ago

"he shows EXACTLY how you can avoid these pitfalls"

If you have to write in or perform certain logic to avoid "pitfalls", that means the "pitfalls" are inherent to the engine. Your own words acknowledge that it has problematic default behavior lol.

cloganart291d ago (Edited 291d ago )

@Tacoboto -

Not every practice is going to work for every engine. It requires finesse and understanding. You can't expect to throw shit in there without care and expect it to work without any worry or attention to optimization and detail.

That's idiotic.

Do you blame Photoshop when you throw in 200 Smart Objects at the same time and it starts to lag? Just because you CAN do certain things, doesn't mean you should do it in every scenario.

+ Show (1) more replyLast reply 291d ago
jznrpg291d ago (Edited 291d ago )

It’s the engine and 1 million different PC configurations as a combo.There has always been smaller issues because of all the configurations on PC but this isn’t small. Console doesn’t have the stuttering issue because if closed system and other factors.

They hired a guy to fix it because they know it’s the engine.

cloganart291d ago (Edited 291d ago )

Give this presentation in the article a watch if you are interested, by the very same UE developer, he shows EXACTLY how you can avoid these pitfalls with the stuff that's already in the engine: https://www.youtube.com/wat...

ZwVw291d ago

There's a reason why Epic rolled out UE 5.6 so swify.

Kaze88290d ago

Yeah it's just a coincidence that almost ALL UE5 games have stuttering issues. If you are using an engine where it's easy to make it stutter without you knowing it, then maybe the Engine should be made more stutter proof or give documentation what not to do or how to fix stutters on their OWN engine. If you can poop your engine to stutter on 7800x3d and RTX 4090 you have done something wrong.

cloganart290d ago (Edited 290d ago )

Okay, I see where you're coming from! :) But there is a reason I said "common bad development practices " that's the key sentence here.

Most of those practices have developed with the age of Online Tutorials, ironically. A blessing and a curse. While there's some great advice out there, but for every single one, you have five people running ridiculous code on Tick, tons of hard references (e.g.a hard reference is basically like loading the actual asset into memory, while a soft reference is like loading a link to an asset that can be done async on a separate thread) horrible garbage collection and level streaming methods.

Ever since UE4 was released, this issue has been compounding. With the wholly publicized release of UE5, it was bound to reach this point.

There are many ways to skin a cat in UE. It's both its strength and weakness. Its true power really lies in the hands of the beholder for better or worse.

If you've got Arc Raiders hitting 60FPS on a GTX 1080 with UE5, that alone should say something.

And the Epic team is doing their best by sharing how they develop their games with the developer teams to help out with best practices. It's just the nature of the beast at this point. Currently, for the future of UE, an A.I. assistant is also being built to help developers with the best way to do things according to documentation. So there are steps being taken to make onboarding even easier.

Nittdarko290d ago

Unreal Dev here, you are mostly right, its an intensive engine with a visual coding practice that's heavier on CPU's than just using C++ (which most devs will use both in tandem) but UE also has lots of features to help you identify problems like this, such as a memory grid system that shows you to view all your assets and code and what takes up too much memory plus a lot of other helpful tools, I would say with your average AAA title its laziness on the Devs part but when someone is making the next Cyberpunk or Red Dead or GTA and the scope is much higher it definitely has issues on such a large scale

Kaze88290d ago

So 8 days ago they posted Silent Hill 2 remake "Creating the ‘Otherworld’ of SILENT HILL 2 | Unreal Fest Orlando 2025". So they must have collaborated with blooper team to make this game if they present it on stage. In release this was lamented as one of the worst hitching games by Digital foundry.

"UE also has lots of features to help you identify problems like this" seems that even when collaborating with Unreal someone forgot the check those. ooops :D

Also they are so proud of SH2 that they present it on their stage, but can't still fix all the issues. I have read that sure it's better now, but not still up to standard. At this point I don't think that Unreal really cares about their engine reputation.

cloganart290d ago

Thank you fellow dev 🙏🏾

+ Show (3) more repliesLast reply 290d ago
RhinoGamer88291d ago

Epic should be testing and fixing their engine right? #fail

PRIMORDUS291d ago

Good luck with that especially on PC. Shit Engine 5 is what I call it.

anast290d ago

I bet the GTA6 dev. might say gamers might prefer this...

raWfodog290d ago

Would have been nice if they choose Decima over UE5 but I understand it was likely a decision based on resources. There's likely more devs familiar with UE5 over Decima so it'll be easier to get the help required to make this (hopefully) massive game.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai18d ago (Edited 18d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing17d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9217d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit17d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing17d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9217d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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simulationdaily.com