210°

Shift Up, 'Stellar Blade' Switch 2 Version Development Being Considered

Following the success of PS5 and PC, Shift Up are also targeting new platforms.

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Sonyslave3264d ago

Not shocking it was announce as a multiplatform game before Sony threw money at them.

I thankful for PearlAbyss(korean dev) rejected sony cash for CrimsonDesert, so everyone can enjoy their game.

neutralgamer1992264d ago

They rejected their money so much yet they allowed them to publish the game on steam?

Please it's the year 2025 enjoy gaming without becoming attached to a box

VenomUK264d ago

‘PS5’s Stellar Blade is reportedly coming to Nintendo Switch 2’

And Xbox?

NotoriousWhiz264d ago (Edited 264d ago )

Xbox maybe 2 or 3 years after they release on Switch 2 when they can collect some game pass money cause no one on Xbox will be buying it. We see what happened with FF16.

CrashMania264d ago

They helped a lot with development to shape the game it became, it's not your typical MS throw money at the wall and hope it sticks type of deal that usually doesn't work out.

The fact it isn't being considered for Xbox should tell you all you need to know.

264d ago
Elda264d ago

It's a Shift Up game so they can put it wherever they want once the PS5 exclusivity is up.

darthv72264d ago

....like xbox, you know since it was first announced that way.

Elda264d ago

Sony spent money & got first dibs, maybe XB should have leaped first or is it possible that had no interest.

CantThinkOfAUsername264d ago

PlayStation is still the publisher of the game on PC.

ABizzel1264d ago

Makes sense, a Nintendo release will help with sales in JP and at worse add a few hundred thousand sales globally.

720p@60fps medium-low upscaled to 1440p DLSS docked
&
540p@60fps medium-low upscaled to 1080p DLSS handheld

Should be possible without any issues.

Notsofast264d ago

probably get the game to 5-6 million copies sold if its on the switch 2

andy85264d ago

Given the steam version is already in the millions the switch 2 version should easily do that

Profchaos264d ago

Dlss is magic after playing street fighter 6 on switch 2 it's impressive

fsfsxii263d ago

Impressive input lag you mean

Profchaos263d ago (Edited 263d ago )

@fsfsxli they have approved sf6 on switch 2 for competitions if the input lag was actually a problem they would not have approved it

Hereandthere264d ago

Good, another 3rd party game sony paid to keep xbox players from playing. Lets hope the xbox port is not far off after switch.

Scissorman264d ago (Edited 264d ago )

this partnership was so much more than sony paying to keep xbox players from playing it:

https://twistedvoxel.com/st...

the game wouldn't have become what it is today without sony's support.

darthv72264d ago

you know... we have been told that before, plenty of times. That excuse does not work anymore.

BLow264d ago (Edited 264d ago )

Don't worry the delusion is real with these fanboys. Not one person is this comment section mentioned that Tencent bought a 20% stake in Shift Up. Where's the outrage in that? Sony pays for and funds a game to be exclusive and to help develop. Bring out the pitch forks.

MS buys 2 publishers, one of them being the biggest in the industry, crickets. The math ain't mathin. Shift Up is a 3rd party company and they can do what they want. It's always been that way. I have no sympathy for the richest company in the world.

No disagrees from me. There is no point lol.

tay8701263d ago (Edited 263d ago )

After the pathetic sales of FF16 on xbox, shift up probably isnt all that keen on making a port for xbox.

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40°

Shift Up Is Looking To Bring Stellar Blade To More Platforms, Details On Sequel Coming Later In 2026

Shift Up is looking to bring its action-adventure game, Stellar Blade, to platforms beyond PS5 and PC in order to broaden audience reach.

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80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

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lodossrage56d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher56d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage56d ago (Edited 56d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein55d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher55d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel198955d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein55d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel198954d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein54d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

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Eonjay55d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi55d ago

We are all getting downvoted by evidently some of the most naive people alive.

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Toecutter0055d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger55d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing6955d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi55d ago (Edited 55d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing6955d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi55d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing6954d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi54d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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