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Stellar Blade PC vs. PS5 Pro Comparison Shows Clear Visual Improvements On PC

A detailed comparison of Stellar Blade reveals the PC version offers superior visuals and performance over the PS5 Pro.

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twistedvoxel.com
anast334d ago

Another $2k PC vs $700 console comparison...

RaiderNation334d ago

Wow, it seems like a lot of people hate the truth, lol.

Babadook7334d ago (Edited 334d ago )

You're right about that.

And at 1:52 I think the shadows actually look better on the console. It's got distance corrected softening.

Overall this isn't a big win for PC it's a little sharper on far more pricy hardware.

Eonjay333d ago

Im really struggling to see tangible clear improvement to visuals on either version. They look identical to me.

Stevonidas334d ago

More like a $900 PC vs $700 console. Sony ports arrive already optimized for low-end hardware.

Babadook7334d ago

Nope. They are using a brand new rig with a 5090.

anast334d ago

$900 will get you Fortnite and a few CRPGs and maybe GTAV.

Shiore2u333d ago (Edited 333d ago )

@Babadook7 They used multiple configurations, but the 5060 Ti is the standout of the comparison. You don't need a 5090 to max this game.

"The PC version of Stellar Blade demonstrates outstanding optimization, delivering buttery-smooth performance even at max settings. Its implementation of multi-frame generation technology shines particularly bright on NVIDIA’s RTX 50 series – a GeForce RTX 5060 Ti can push frame rates beyond 150 FPS with all graphical bells and whistles enabled. This not only highlights the developers’ technical mastery but also showcases the game engine’s impressive scalability across PC hardware configurations."

And right in the video description:

"Thanks to this technology, we can run Stellar Blade at over 150fps with maximum settings on a 5060Ti."

Babadook7333d ago (Edited 333d ago )

@Shiore

They don’t say they use a 5060TI anywhere but the comparison with other cards. Fake frames are not as good as real ones. So for a 5060TI this would likely run at well under the native FPS used by the ps5 pro. Why would you choose to accept that hit in latency?They most likely compared the 5090 in each comparison that wasn’t labeled otherwise.

Shiore2u333d ago (Edited 333d ago )

@Babadook7 In the video you can see the performance with the configuration listing, which showcases the 5060 Ti. So yes they used it. Doesn't matter if it's throughout. The game is being maxed out on the 5060 Ti, at those settings there is no visual difference between it and 5090 as both are at the "setting ceiling".

Saying “fake frames are not as good as real ones” misses the point of what frame generation is actually doing. The GPU still renders the core frames like normal, but frame generation intelligently adds inbetween frames using motion data, which makes everything look much smoother, especially at high framerates, The 5060 Ti; a middle card in the 50 series line up handles above 150 frames in this game, so it's utilized well in part with it's native optimization. You can check what the recommended requirements are for this game for 1440p 60, we're talking hardware from almost ten years ago.

You can make an argument for competitive games where latency and Nvidia Reflex can only do so much currently, but not for slower paced single-player, cinematic stuff where frame gen legitimately improves the experience past a performance threshold, such as shown in the benchmark.

CrimsonIdol333d ago

Forget about it dude it's impossible to convince these guys a PS5 Pro is equivalent to an entry-to-mid level new PC and not some $2000 machine. They don't want to hear it. Still stuck in covid/crypto boom price mentality or something.

Babadook7333d ago (Edited 333d ago )

@Shiore

You didn't contradict any of my points. This is most likely using the 5090, not the 5070TI. No evidence to the contrary exists and so you couldn't produce any. Settings aren't the problem, activating is. As for the 5070TI it would be running at about 37.5 FPS and that makes a game like this worse than on the Pro due to poor latency.

Shiore2u332d ago (Edited 332d ago )

@Babadook7 You don't have any points, your "most likely" is based on nothing. You're the one with no evidence to the contrary. I however have what's in front of me that's already comparable to other existing benchmarks, and so there's no reasonable doubt on their part to have to lie. You can quite literally go on youtube and search "Stellar Blade 5060 Ti" and pick your poison. This isn't hidden information.

Babadook7332d ago (Edited 332d ago )

Great. You can run it at max settings on a GTX 5060TI at 37.5 FPS. Or smooth out the frames but not the latency and introduce extra artifacts. Well played.

CrimsonIdol332d ago (Edited 332d ago )

It's wild what you'll go to to cope here. Taking that "beyond 150FPS" number and dividing it by 4 to get your magic 37.5FPS number kind of shows how little you know about any of this, and your dishonesty to try and reach a figure that supports your bias. The PS5 Pro game looks fine, you don't need warp reality to defend it, but the fact is a 5060ti in pure performance metrics is about 40% faster than the PS5 Pro's GPU. PC's going to have some overhead but not that much.

Shiore2u332d ago (Edited 332d ago )

@Babadook7 Lmao. There is no such things as "GTX 5060TI " The GTX line hasn't been a thing since the 20 series introduced RTX. There is no artifacting with a game like this at these settings, nor at that framerate.

https://youtu.be/z98CCoFe30...
Here, you can kindly stop regurgitating nonense now. You really need to educate yourself on what you think you know what you're talking about. Even if it's to troll, improve your ability at it. You're not even being entertaining.

Babadook7332d ago (Edited 332d ago )

NAH, it’s the usual PC elitists who are reaching on this one. I’m far closer to reality by my math than you guys trying to claim that 150 FPS is an accurate comparison to native FPS. Totally ignoring the documented latency it creates. Oh and $2000 was accurate sorry guys.

Babadook7332d ago (Edited 332d ago )

Regarding RTX vs GTX I stand corrected.

Your video however is of terrible quality and isn’t proof of anything. Actual analysis shows there is plenty of artifacts for current frame gen.

Here for example.
https://www.techradar.com/c...

“Once again, I found that Elder Scrolls IV: Oblivion Remastered is another game that the Nvidia RTX 5090 can play at 8K – but with a lot of help from DLSS and Multi Frame Generation.

However, maybe because of underlying technology or the fact that the game hasn't been out (in remastered form) long enough for major patches or drivers, the visual artefacts that are introduced using these features were particularly obvious – and distracting.”

Also the 4x frame gen will indeed be significantly worse in terms of latency than the 60 fps version on PS5 (and pro).

CrimsonIdol332d ago

*facepalm*. I think you need to do some actual research dude. I'd try and educate you a little more but it's pretty clear you "don't want to hear it"

+ Show (11) more repliesLast reply 332d ago
thorstein334d ago

You just triggered a ton of people. The video shows such little difference. You just destroyed their worldview.

PanicMechanic330d ago

There is a MASSIVE difference between 60-80 fps variable vs a locked 165 fps. You’re very cocky for someone who has no idea what they’re talking about

Obscure_Observer333d ago

It´s a $500 5060Ti vs $700 PS5 Pro console! All it takes is to read the damn video description on Youtube.

"It is one of the games that best use multi frame generation for the RTX 50 series. Thanks to this technology, we can run Stellar Blade at over 150fps with maximum settings on a 5060Ti."

You´ll never gonna admit that the PS5 Pro is nothing but a huge scam!

BlueDaBaDee333d ago (Edited 333d ago )

Moreover, if you're using a CPU released within the last decade such as the recommended i5-8400 you'd still be fine upgrading to a 5060ti, the bottleneck would be negligible to performance.

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334d ago Replies(1)
robtion333d ago

To be fair it looks great on a base ps5 too.

All games look better on a high end PC that is just stating the obvious. This article is just click bait trying to get people arguing.

PRIMORDUS333d ago

You don't need a 5090 to show improvements, even a 4070 can have better results, especially if you use reshade, come on PC people you need to use reshade in most PC games.😂

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40°

Shift Up Is Looking To Bring Stellar Blade To More Platforms, Details On Sequel Coming Later In 2026

Shift Up is looking to bring its action-adventure game, Stellar Blade, to platforms beyond PS5 and PC in order to broaden audience reach.

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twistedvoxel.com
80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

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thenerdstash.com
lodossrage122d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher122d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage122d ago (Edited 122d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein122d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher122d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel1989121d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein121d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel1989120d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein120d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

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Eonjay122d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi121d ago

We are all getting downvoted by evidently some of the most naive people alive.

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SimpleSlave122d ago

Stellar Slop 2 will be great!

Toecutter00122d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger122d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing69121d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi121d ago (Edited 121d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing69121d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi121d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing69121d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi121d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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simulationdaily.com