
Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?

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It's a step forward for Stop Killing Games.

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I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.
i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.
its a shame that asquare feels the need to move away from it.
but im glad that exp33 brought it back, wkth alot of success.
like can u imagine ff16 or ff7 remake to be like that? daaaym.
Need Wasteland 4 or a modern old-skool-esque isometric Fallout
I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.
I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.
So i don't know where this Turn based games are dead narrative is coming from...