
WTMG's Kyle Nicol: "Even if you aren’t a fan of roguelikes, Blue Prince feels much more like an elaborate puzzle box. There’s a satisfying feeling in making it further than you did before, finding clues to a puzzle, then stumbling onto another piece of that puzzle a few runs later. Blue Prince is certainly one of the most interesting games of this year. It takes a fairly novel concept in a roguelike puzzle game, adding elements of deckbuilding and base crafting. It all comes together for a gameplay experience unlike anything else out there today."

VGChartz's Lee Mehr: "When you think about it, the essence of every game is problem-solving in one way or another. For the puzzle genre, that's expressed through a series of brainteasers. A challenge is placed at your feet and you're pushed to understand it with limited contextual clues. From industry veterans to relative newbies, familiar franchises to brand-new IPs, 2025 saw a deluge of impressive puzzlers. Among our finalists are not merely well-designed templates based on familiar staples; a couple move the genre forward in interesting directions."

Blue Prince and Death Stranding 2 are also up for multiple awards at the AIAS event.

Why Blue Prince, from Dogubomb, is Eurogamer's 2025 game of the year.
I loved it, then suddenly I didn't. The puzzles got more and more obscure and inscrutable as it went along and it was eventually more annoying than fun.
I'd still recommend it though, I got about 40 quality hours out of it and 'finished' the game. Just need to pretend there aren't about 80 unsolved mysteries when you do so.
i dunno
its great, but if ur first language aint English, u cant rly play it ha
developer doesnt want to translate it.