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Codemasters explains F1 25’s extensive car handling changes

“We’ve done a lot of work resolving some of the concerns with F1 24."

hennessey86381d ago

This gets promised every time and every time they fail. I haven't enjoyed an F1 game since 2014, all they do now is cater to the esport driver and how they want it to handle

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Path-Traced F1 25 on PS5 Pro: Codemasters Tech Demo Revealed

Digital Foundry: "Path tracing is the most demanding form of ray tracing you can do, normally requiring an extremely high-end PC graphics card and low input resolutions to produce playable frame-rates. However, we learned this week that developers at Codemasters were able to get a path-traced prototype version of F1 25 running on PS5 Pro, a monumental achievement given the level of performance available even on the fastest current-gen console."

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digitalfoundry.net
Neonridr7d ago (Edited 7d ago )

definitely cool to see, but the complexity of the visuals had to be scaled back considerably to achieve this.

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EA Showed An F1 25 Demo Running On PS5 Pro With Full Path Tracing At GDC 2026

EA showed a demo for its racing game, F1 25, running on the PS5 Pro with full path tracing enabled at GDC 2026.

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twistedvoxel.com
8d ago Replies(1)
Neonridr8d ago (Edited 8d ago )

Before we celebrate, it was a tech demo using a curated version of path tracing. While it's cool to see a console implement it considering how taxing it is on hardware, don't expect to see any retail games running path tracing on the PS5 Pro.

The PS6 will be capable of utilizing it however. Which is why I expect to see frame gen becoming a core component of PSSR3. My 5080 at native 4K runs path tracing at a little over 30fps on Pragmata. Utilizing frame gen I can easily get over 60fps and the experience feels completely normal.

This is what I expect to see with the PS6. Games running natively at 30fps (with lots of bells and whistles) but utilizing frame gen to achieve 2 - 4x the fps.

Tapani6d ago

Mate, you need to use DLSS on that 5080. The Performance setting will double your base FPS or more, and it will look exactly the same. You don't need FG under 60fps, but if you want to go 120fps, Pragmata can absolutely run at that fps if you use the right settings and keep still most of the bells and whistles.

Neonridr6d ago

oh definitely, I was trying to emphasize how much of a performance hit true PT takes.

yeahokwhatever5d ago

I dont want ray tracing or fake frames. I want an efficient engine for playing video games.

Tapani5d ago

Every frame is fake (there are no "real frames"), and RT is the real lighting / reflection / shadow solution that movies have used for realism for decades.

Athlon1018d ago

It's nice to see them pushing the tech on consoles. F1 24 and F1 25 actually offer up to 8K 60Hz on resolution mode with ray-traced dynamic diffuse global illumination (RT DDGI) on track, and high-fidelity reflections/shadows on PS5 Pro. I have an 8K Samsung . Do I regret buying the TV? Somewhat...there's hardly any 8K video content even today other than a few games even now; I used to view most 8K videos (basically landscape and nature scenes) on YouTube. However, it looks like they removed most of those 8K videos due to maybe bandwidth restrictions? I bought the monitor back in 2020 knowing the risk of being an early adopter. I'm just glad developers are doing more research on tech and pushing those boundaries which allows us to enjoy the benefits regardless of what monitors we have. To be honest, when I'm playing a game and enjoying it, I'm not thinking to myself constantly while playing it or even while playing it, "Wow! This is a 1080 resolution game upscaled to 4K." I'm just enjoying the visuals and gameplay. lol

Agent756d ago

And still no VR mode. No VR from Microsoft, not even being able to use third party VR headsets.

z2g5d ago

its a start of something cool for sure but native is 20 fps.... so realistically probably a next gen thing to see full viability. it mentions a software trick to get it to 30 fps but its not native, which I will assume introduces temporal artifacting as thats usually a symptom of artificial frame changes (Im a post prodction professional who uses many ai based tools for similar things and its good but not perfect). and to be perfectly honest, for a racing game specifically, id rather have no path tracing and higher frame rates. if it was something like death stranding or something I could live with it

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F1 25 - v1.14 - PATCH NOTES

Get ready for Season 4, with the latest patch arriving ahead of its release on November 12