
“We’ve done a lot of work resolving some of the concerns with F1 24."
Digital Foundry: "Path tracing is the most demanding form of ray tracing you can do, normally requiring an extremely high-end PC graphics card and low input resolutions to produce playable frame-rates. However, we learned this week that developers at Codemasters were able to get a path-traced prototype version of F1 25 running on PS5 Pro, a monumental achievement given the level of performance available even on the fastest current-gen console."
definitely cool to see, but the complexity of the visuals had to be scaled back considerably to achieve this.

EA showed a demo for its racing game, F1 25, running on the PS5 Pro with full path tracing enabled at GDC 2026.
Before we celebrate, it was a tech demo using a curated version of path tracing. While it's cool to see a console implement it considering how taxing it is on hardware, don't expect to see any retail games running path tracing on the PS5 Pro.
The PS6 will be capable of utilizing it however. Which is why I expect to see frame gen becoming a core component of PSSR3. My 5080 at native 4K runs path tracing at a little over 30fps on Pragmata. Utilizing frame gen I can easily get over 60fps and the experience feels completely normal.
This is what I expect to see with the PS6. Games running natively at 30fps (with lots of bells and whistles) but utilizing frame gen to achieve 2 - 4x the fps.
It's nice to see them pushing the tech on consoles. F1 24 and F1 25 actually offer up to 8K 60Hz on resolution mode with ray-traced dynamic diffuse global illumination (RT DDGI) on track, and high-fidelity reflections/shadows on PS5 Pro. I have an 8K Samsung . Do I regret buying the TV? Somewhat...there's hardly any 8K video content even today other than a few games even now; I used to view most 8K videos (basically landscape and nature scenes) on YouTube. However, it looks like they removed most of those 8K videos due to maybe bandwidth restrictions? I bought the monitor back in 2020 knowing the risk of being an early adopter. I'm just glad developers are doing more research on tech and pushing those boundaries which allows us to enjoy the benefits regardless of what monitors we have. To be honest, when I'm playing a game and enjoying it, I'm not thinking to myself constantly while playing it or even while playing it, "Wow! This is a 1080 resolution game upscaled to 4K." I'm just enjoying the visuals and gameplay. lol
And still no VR mode. No VR from Microsoft, not even being able to use third party VR headsets.
its a start of something cool for sure but native is 20 fps.... so realistically probably a next gen thing to see full viability. it mentions a software trick to get it to 30 fps but its not native, which I will assume introduces temporal artifacting as thats usually a symptom of artificial frame changes (Im a post prodction professional who uses many ai based tools for similar things and its good but not perfect). and to be perfectly honest, for a racing game specifically, id rather have no path tracing and higher frame rates. if it was something like death stranding or something I could live with it

Get ready for Season 4, with the latest patch arriving ahead of its release on November 12
This gets promised every time and every time they fail. I haven't enjoyed an F1 game since 2014, all they do now is cater to the esport driver and how they want it to handle
F#$! OFF