
South of Midnight landed on PC, Xbox, and Game Pass last week. Developed by Compulsion Games and published by Xbox, it’s an action/adventure platformer built using the Unreal Engine 5. Like many recently releases, it drops Nanite and Lumen GI to improve scalability and performance across a wider range of devices.

WTMG's Leo Faria: "All in all, I love every almost single aspect about South of Midnight… in theory. I loved its setting, I thought its story was captivating and really well-written, its gameplay was decent enough to never annoy me, and boy oh boy, this soundtrack is a thing of beauty. I gotta say, I also appreciate the fact Microsoft even bothered porting a AAA game from one of their first-party studios into Nintendo’s new machine. That being said, this particular port is plagued with performance issues. None of them felt like dealbreakers individually, but the sheer (and constant) amount of them frustrated me. Given how the Switch 2 is akin to power as a Series S, at least in theory, I know Compulsion could have done a slightly more optimized job with it. And I hope a patch is in the works. This game is actually quite special."
I will buy this game this month on switch 2 together with Pragmata switch 2 and Saros PS5.

It's great to see this original adventure find its way to other consoles, because it's a treat.

South of Midnight dives into the Deep South magical mythology with Hazel who tries to find her lost mother.
It's true, a lot of Xbox games are getting second changes on PS5.
Use high settings if u want 120 fps. Ultra is not optimized.