
Travis Bruno of Capsule Computers writes:
"Throughout their last few Monster Hunter titles Capcom has been trying to evolve the games in different ways. Monster Hunter World began with telling a more involved storyline and grander scale battles while its expansion, Iceborne, saw a pseudo-open style map that allowed for more open exploration. Following this, Monster Hunter Rise introduced a riding Canyne ally to zip through locations while limiting the size of areas greatly. Now Capcom has returned with Monster Hunter Wilds, seeking to combine a little bit of both past titles and expand upon them even further in a way that not only takes this long running franchise and masters the addictive gameplay loop it is known for but creates an addictive open-world style capable of really letting the hunting and monster mechanics shine when the story isn’t getting in the way."
DF: "We had the chance to check out five games at Sony's London HQ several weeks ago. Today, we're going to talk about Silent Hill f, Final Fantasy 7 Rebirth, Monster Hunter Wilds and Dragon Age: The Veilguard. However, Alan Wake 2 is a game we've tested most intensely in the past, and we'll report back on that one soon in a standalone piece."

Improved PSSR can also be enabled for existing supported games via PS5 Pro’s optional system setting.
"Cyberpunk 2077 will also receive a patch in the coming weeks to support the new PSSR"
This is great news I cant wait
Some of the games in my backlog are getting updates which is really nice. When I bought the Pro I was sure that it would improve over time like DLSS and FSR and here we are.

A dataminer has discovered an art asset hidden in the Monster Hunter Wilds game files depicting four people playing the game on Switch 2s.