
TrueGameHeadz writes:
"All different kinds of arguments have been made both for and against global in-game merit systems (i.e. Xbox's Achievements or PS3's Trophies). I don't think they will go away anytime soon and, personally, I sorta like them, but, their continued success all boils down to their design quality. Some of them are both fun and interesting and others are just plain stupid. A few enthusiast have taken it upon themselves to write-up a few guidelines for designing better..."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Not really much substance to this article, it can basically be summed up as "Achievements - some people love them, some people hate them. I don't mind them, but some are really hard to get".