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50°

Achieving the Unachievable

TrueGameHeadz writes:
"All different kinds of arguments have been made both for and against global in-game merit systems (i.e. Xbox's Achievements or PS3's Trophies). I don't think they will go away anytime soon and, personally, I sorta like them, but, their continued success all boils down to their design quality. Some of them are both fun and interesting and others are just plain stupid. A few enthusiast have taken it upon themselves to write-up a few guidelines for designing better..."

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truegameheadz.com
Kushan6316d ago

Not really much substance to this article, it can basically be summed up as "Achievements - some people love them, some people hate them. I don't mind them, but some are really hard to get".

Blaze9296316d ago

Some developers really need to be smacked in the face for the achievements they sometimes come up with like seriously? Gears of War 2's 100k achievement is clearly an attempt to keep gamers playing Gears of War 2 for as long as possible, no duh.

Btw i completed Mile High Club on veteran :D. 1000/1000 in cod4 baby! haha

outlawlife6316d ago

the seriously achievement isn't that difficult, i know a few people who have it already

the original seriously achievement was much harder but people hade it withing a few months

just because an achievment seems unreachable doesn't mean it has any less right to be there, challenging achievements are much more exciting to get than things like "finish the tutorials" or the classic "wtach the credits"

i just play the game to play the game and collect what i get along the way, i know some people obsess over their gamerscores but to me it really doesn't matter

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer21d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde19d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy19d ago

And then MK1 killed it again.

DivineHand12519d ago (Edited 19d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net