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Capcom Designed Monster Hunter Wilds to Avoid Same Pitfalls as MH World

Capcom's data on previous Monster Hunter games reveal that some players don't even reach the hunting portion before quitting.

robtion488d ago

I like the concepts in MH (battle huge monsters, explore cool environments, customise your character), but I feel like it is a bit convoluted. The controls can feel odd and unintuitive, the combat is slow and clunky compared to other games, and there are a lot of different systems at play that can become confusing for new players. It can also be a real grind.

I think these barriers can all be overcome with enough time, practice, and patience but many people won't invest that initial frustrating 10-20hrs it can take before things click. From what I played of the beta it felt pretty similar to Worlds so I'm not sure they have really addressed these barriers to entry. Hey hopefully I'm wrong.

Jackdw1005487d ago

I hope they dont address them. The series used to be difficult, but after MH3 they made it easier for new players. Its never been an easy game and it would kill the series if this changed.

robtion487d ago

Okay. I wasn't suggesting removing the challenge. It's just I would rather battle the monsters and not the convoluted and clunky controls.

barom487d ago

I so want to like this game. The trailers and idea of hunting down monsters really appeals to me but playing the beta was a bit overwhelming and the fighting was really weird, it's hack n slash but you gotta aim like a shooter? Also took me like 20 minutes to kill the introductory monster that kept running? Maybe I'll end up watching people play this game on Twitch instead.

robtion487d ago

Yeah that's what I was getting at. That seems to be the experience of many people trying to get into the series.

486d ago
Nikorozu486d ago

Yeah the hunts aren’t for everyone, the gameplay loop is not as fast paced as it looks on the surface. Monster hunter is like dark souls it has a very loyal fanbase that will tell you its the best franchise ever but its really just for the people who like that specific kind of grind

487d ago
40°

Tested: PS5 Pro's Upgraded PSSR Put Through Its Paces On Four Top-Tier Games

DF: "We had the chance to check out five games at Sony's London HQ several weeks ago. Today, we're going to talk about Silent Hill f, Final Fantasy 7 Rebirth, Monster Hunter Wilds and Dragon Age: The Veilguard. However, Alan Wake 2 is a game we've tested most intensely in the past, and we'll report back on that one soon in a standalone piece."

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digitalfoundry.net
110°

Upgraded PSSR rolling out to Silent Hill f, MH Wilds, FF VII Rebirth, Crimson Desert, and more

Improved PSSR can also be enabled for existing supported games via PS5 Pro’s optional system setting.

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blog.playstation.com
Warrior9495d ago

"Cyberpunk 2077 will also receive a patch in the coming weeks to support the new PSSR"
This is great news I cant wait

The_Hooligan95d ago

I am curious to see how the toggle will make older games run/look.

For example: Black Myth Wukong is pro enhanced but if the developer doesn't tweak the game themselves, would the PSSR 2 make the game better or not?

Muigi95d ago

Yeah Jedi Survivor is the first game I’m testing when I get home.

Neonridr95d ago

they did mention "if there are unexpected results then you can turn it off". So my guess is some games might look better but it might also introduce some visual issues with other titles. YMMV.

Ashunderfire8695d ago

#Muigi

I want EA to patch the heck out of Jedi Survivor! I can’t even finish beating the game. I got a bug where I can’t even go into the cantina area, because the door won’t even open. I was playing this on the PS5 Pro and I can’t even make any more progress. I spend so much time completing quests, getting powers, upgrades, and I can’t even finish the game. This game needs more than PSSR 2.0 it needs to be fix.

fr0sty95d ago

Don't forget that "Pro Enhanced" does not automatically mean that the game uses PSSR. There are several games that run at higher resolutions, have better lighting, etc. on Pro, but they stick with checkerboard rendering like PS5 base does, or use other upscaling techniques. Only games that used the original PSSR get the boost by setting that toggle to on.

+ Show (1) more replyLast reply 95d ago
Eonjay95d ago

What a heck of a update and it would appear that Sony just announced FSR 4 coming to RDNA 3 with the latest model. (The last model is coming to FDR 4 but it does sound like an RDNA 3 announce could be imminent.)

badz14995d ago

I'm intrigued to buy the Pro but the recent news about Sony not delaying the PS6 has me thinking about that one too. I was more than happy if the PS6 got delayed to several more years and thenI will buy the PS5 Pro for now but IF it a still come next year, it's better just waiting for that. If only there are confirmed info about the PS6 already

Zeke6894d ago

PS6 will come 2028 (earliest). Next year we might see that rumoured handheld but that will be it.

S2Killinit94d ago

I think you still got plenty left before next gen.

Smellsforfree95d ago

Good to finally see. PSSR and the Pro has been a mixed bag since launch.

jznrpg95d ago

Some of the games in my backlog are getting updates which is really nice. When I bought the Pro I was sure that it would improve over time like DLSS and FSR and here we are.

Aloymetal95d ago

I don't have any of those games which are getting the PSSR2 treatment as of right now but yea, this is great news nonetheless especially for those of us with the PRO. Can't wait!

MrNinosan95d ago

You should get at least FFVII Rebirth then

95d ago
andy8595d ago

Rebirth was already one of the best implementations this should be great

95d ago Replies(1)
40°

Hidden Data in Latest MH Wilds Update Shows the Game On Switch 2

A dataminer has discovered an art asset hidden in the Monster Hunter Wilds game files depicting four people playing the game on Switch 2s.

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powerupgaming.co.uk