
With Dragon Quest V, the game is already got a lot going for it. As with any RPG series, the "best of the best" so to speak are always up for debate, but DQV is hands-down one of the strongest, as it wrapped in story-changing decision making, the ability to capture monsters (which later morphed into the Dragon Quest Monster series), and the traditional turn-based battle system that the series is so well known for.
Now over 15 years since its original release on Super Famicom in Japan, gamers are just now getting the first US offering of the game, so while it still has the same exact presentation "stale-ness", if you will, that Dragon Quest IV had, it's also an entirely fresh game, and that goes a long way when tryin to justify a $40 price tag on DS.

Today Square Enix made two new Dragon Quest V: Hand of the Heavenly Bride action figures available for pre-order as part of its Bring Arts brand.

With bold framing and an epic story, Dragon Quest V asserts itself as one of the most impressive RPGs of all time.

Role-playing games are one of the most flexible genres because unlike shooters or platformers or sports games, they are less identified by what the player does and more by how the player does it.
Turn based holds a special place in my heart. But, when an action RPG is done right, it can be really amazing.
I like both as long as the game, mechanics and story is well designed. I liked the last Dragon Quest game turn based system and I think it be better.
Definitely turn-based, especially when its a battle system like Trails of Cold Steel, Grandia 2, and Persona 5. These battle systems have so many different aspects, attacks/abilities, and strategies involved.