
Lex from Sirus Gaming wrote: "Civilization VII turns the tides of what you know about Civilization as Firaxis takes this next installment into a new age, driving newcomers to the franchise such as myself to the world of 4X in the least intimidating way possible. I had a tremendous amount of fun playing the game these past couple of weeks."

Firaxis' Ed Beach and Dennis Shirk talk major overhauls in "Test of Time" update.

VGChartz: "Game of the Year for the strategy genre has traditionally been a fight between the real-time and turn-based sub-genres for the crown. Not so this year, which was more a battle between strategic city/civilisation-building titles and the blooming card battler genre. Representing the former, we have the latest entries in the stalwart Civilization and Anno series, while the latter is fronted by the sequel to Monster Train, with its twist on the Slay the Spire-style deck building campaign, and by Death Howl, which reinterprets similar influences within a Soulslike universe."

Take-Two writes: "Since launch, we've been working hard to bring you post-launch updates at a faster pace than ever before for a Civ game, keeping your feedback in mind the entire way. Back in June, we highlighted three big themes that arose from that feedback: Age transitions; replayability; and civ identity through the Ages.
We’ve spent a lot of time on these themes over the past few months, in design meetings, creative brainstorms, and many “what if” whiteboard sessions. Some of that work, like Continuity Mode and Age countdowns, has already made it into the game. But we know you’re eager for the bigger picture. We’ll start by digging into more of those long-term plans, and then we’ll talk about what’s coming in our next update, 1.3.0."