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Civilization 7 Review - IGN

Improved warfare and diplomacy are nice, but the desire to streamline and simplify has gone a bit too far.

469d ago Replies(2)
RaidenBlack470d ago (Edited 470d ago )

Whoa its already out?
Isn't that a pretty fast reveal to launch for a Civ?

The_Blue469d ago

Right? I guess it is gonna get a DLC bombardment.

The_Hooligan469d ago

This is from the review "It's not a great game right now, but it could be with time." This seems to be the norm nowadays.

Puty469d ago

Yep, but at the same time they want you to get it day one. Hell no.

TheColbertinator469d ago (Edited 469d ago )

The idea just doesn't thrill me anymore. Plenty of their Sid Meier games I want to see return or remade but Civilization is not one of them.

Michiel1989469d ago

same for me, I put hundreds of hours into the games but it feels too samey now everytime. Maybe they could learn from Total War and implement another setting like warhammer, lotr or something like that. Would definitely make me more interested in playing mostly the same game for the 7th time.

30°

Why Civilization VII is the way it is, and how its devs plan to win critics back

Firaxis' Ed Beach and Dennis Shirk talk major overhauls in "Test of Time" update.

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arstechnica.com
40°

Best Strategy Game of 2025

VGChartz: "Game of the Year for the strategy genre has traditionally been a fight between the real-time and turn-based sub-genres for the crown. Not so this year, which was more a battle between strategic city/civilisation-building titles and the blooming card battler genre. Representing the former, we have the latest entries in the stalwart Civilization and Anno series, while the latter is fronted by the sequel to Monster Train, with its twist on the Slay the Spire-style deck building campaign, and by Death Howl, which reinterprets similar influences within a Soulslike universe."

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vgchartz.com
50°

Civilization VII - Update Check-In: October 27, 2025

Take-Two writes: "Since launch, we've been working hard to bring you post-launch updates at a faster pace than ever before for a Civ game, keeping your feedback in mind the entire way. Back in June, we highlighted three big themes that arose from that feedback: Age transitions; replayability; and civ identity through the Ages.

We’ve spent a lot of time on these themes over the past few months, in design meetings, creative brainstorms, and many “what if” whiteboard sessions. Some of that work, like Continuity Mode and Age countdowns, has already made it into the game. But we know you’re eager for the bigger picture. We’ll start by digging into more of those long-term plans, and then we’ll talk about what’s coming in our next update, 1.3.0."

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civilization.2k.com