
To the untrained eye, Square Enix's next Dragon Quest release -- a DS remake of Dragon Quest V, subtitled Hand of the Heavenly Bride -- looks like basically the same thing as Dragon Quest IV, which arrived a few months ago. Squishy midget warriors wander through a world made of simple 3D graphics, connecting the dots of a bare-bones plot, fighting in an archaic turn-based battle system against familiar-looking enemies for 30-odd hours.
But that's just a superficial view. The purpose behind Dragon Quest's consistency isn't just familiarity; it's also a way to accentuate the small differences. DQV is as different from DQIV as the latest Call of Duty is from its predecessor.

Today Square Enix made two new Dragon Quest V: Hand of the Heavenly Bride action figures available for pre-order as part of its Bring Arts brand.

With bold framing and an epic story, Dragon Quest V asserts itself as one of the most impressive RPGs of all time.

Role-playing games are one of the most flexible genres because unlike shooters or platformers or sports games, they are less identified by what the player does and more by how the player does it.
Turn based holds a special place in my heart. But, when an action RPG is done right, it can be really amazing.
I like both as long as the game, mechanics and story is well designed. I liked the last Dragon Quest game turn based system and I think it be better.
Definitely turn-based, especially when its a battle system like Trails of Cold Steel, Grandia 2, and Persona 5. These battle systems have so many different aspects, attacks/abilities, and strategies involved.