
Jordan Mechner's original Prince of Persia (1989) has been a gaming classic for 20 years. Even today, its innovative style and design are a clear influence in the video game industry. In 2003, Ubisoft impressively rebooted and revitalized the franchise in a manner that appealed to many fans of the action adventure platform genre.
Now, Ubisoft is giving the Prince another fresh start with Prince of Persia (2008). ACG is privileged to have an opportunity to ask Ben Mattes, producer of Prince of Persia at Ubisoft Montreal, a few questions regarding the challenges and inspirations behind designing the next chapter of the critically acclaimed series.

The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.

With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.

If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.