
In an interview with Stoked Producer Tony Chiodo, he said that graphical capabilities were one of the reasons they stayed exclusive to the Xbox 360.

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Mygamer writes: "Stoked: Big Air Edition is a game I didn't know existed. Other than Ubisoft's Shaun White series, I thought there were no more snowboarding games being made, which was a shame since they tend to be a lot of fun, particularly the SSX series. Stoked goes in a different direction, separate from the arcade feel from the SSX series or the Extreme Games fame set up that Shaun White offers. Not unlike EA's successful Skate franchise, Stoked is all about making a name for yourself the old fashioned way. Forgoing huge competitions, Stoked is all about the sport."
It's easier to develop for 360 and they are able to produce better graphics because of it. Maybe it's not so easy to develop for ps3 and hence they DON'T know the ps3's graphic capabilities. All they know is 360 or maybe Wii.
Also the title is misleading, the quote is this:
"perfect platform for Stoked given the console’s rich graphical capabilities "
It's a pretty general response any developer would say for the 360 or any another system.
They are not going to Say "MS gave us Loads of Money, that's why" or
"We can't Develop for Ps3 because we don't have the Skills to Do so"
"The Xbox 360 platform was viewed as the perfect platform for Stoked given the console’s rich graphical capabilities"
LOL, One of the reasons the 360 was chosen because of graphical capabilities? Killzone 2 and Uncharted 2 says "Hi".
I don't know why the developers didn't just state that the 360 was easier to develop for, it's obvious. The 360 can keep this Snowboarding game, if Sony wanted to bring back a Snowboarding game Exclusively on the PS3, they've got the Cool Boarders franchise they can always go back to.
if the developer is so much of a programming noob to say something like that, i dont want their games on my ps3...garbage anyway
Actually the 360's GPU is stronger than the PS3's.
But I think they forgot how Ps3's graphics can be overwhelming when you know how to use the cell in "coop" with its GPU. I mean come on, don't tell me Heavy rain looks half baked. (and of course that little FPS coming out soon, dubbed as the graphical juggernut, I just didn't want to say it, it's not the only good looking game)