
Most developers are now shifting to Unreal Engine 5. Despite its capabilities, the engine’s widespread adoption raises concerns about creativity stagnation, outsourcing inconsistencies, and monopolistic control by Epic Games.

Unreal Engine 5 is proving to be the kryptonite of Sony Interactive Entertainment's mid-gen console, the PS5 Pro.
And you know who's fault it is, not only on console on PC to, it's you people the buyers who keep giving money to developers and supporting UE5 games. Only one way to force their hand stop buying UE5 games, they will have no other choice but to change game engines. I'm doing my part on PC not buying anything with UE5, I wouldn't even take any UE5 games for free😃

Epic Games CEO Tim Sweeney has blamed the developmental focus on top-tier hardware for the Unreal Engine 5 optimization issues seen in games.
I mean who is the company marketing all their new features, ray tracing, textures, AI, etc… on RTX 5090s at every tech demo…….
It’s a great engine, but it’s power hungry right now and requires top-tier hardware to take advantage of the features it offers. It doesn’t mean it’s a bad engine, it just means there needs to be a UE5-lite version or UE4-Pro version which implements some features of UE5 while keeping it user and developer friendly.
I believe him. I’ve seen varying degrees of success with games using UE5 and some pull it off.
The headline is a bit click-baity. But his words of wisdom here are essentially: “they keep leaving optimization for last” (paraphrasing).
In well-developed studios like DICE, Epic Games, Kojima Productions, and Rockstar Games, optimization starts happening during feature implementation. First, features (Well thought out & R&Dd) are added, then once they work, the optimization process begins right away.
It is not an easy method. It takes time, but the results stand.
This is an old workflow. The newer generation of developers often work fast and dirty far too often.
A comparison here:
"Modern" approach:
Dev Adds Feature > Dev Moves to Next Set of Features > Milestone is Hit > Dev Adds Feature > Dev Moves to Next Features > Milestone is Hit > Dev Begins Optimization > Dev Still Optimizes > Dev is still in Optimization??
By the time optimization starts, you already have so many systems relying on old shit workflows you wrote, what did you expect to happen? Of course shit starts to chug, stutter and break.
Older approach, adopted by some I've listed there:
Dev Adds Optimized, Well-Thought-Out Feature > Dev Further Optimizes > Dev Adds Optimized, Well-Thought-Out Feature > Dev Further Optimizes > Milestone is Hit > Rinse and Repeat
It's the engine, UE4 did not have this many issues as UE5. ID Tech always made the better engines. I'm sure developers can make it work for open world games, and there would be no stuttering issues.

Former Returnal developer Ari Arnbjörnsson is currently working alongside CD Projekt Red to eliminate stuttering issues in Unreal Engine 5.
Daily reminder that almost ALL Stuttering issues are caused by common bad development practices and are not inherent to the engine.
Would have been nice if they choose Decima over UE5 but I understand it was likely a decision based on resources. There's likely more devs familiar with UE5 over Decima so it'll be easier to get the help required to make this (hopefully) massive game.
Decima for the win
This really troubles me, given that Unreal Engine 5 games are not that performant this gen.
Perhaps the next iteration/update of Unreal Engine 5 will be much better however this does not negate the fact that most games look a bit alike using the same engine and tools.
CD Projekt Red, 343 and EA have shifted to Unreal Engine 5 which is a shame because RedEngine and Frostbite were solid game engines.
At least Capcom still uses RE Engine, Sony has Guerilla's amazing Decima engine and Ubisoft uses Snowdrop which keeps surprising us with stunners like Avatar and Star Wars Outlaws.
And we still have ID Tech 7
Most games should shift to unreal 5. It is proven and Epic is giving everyone a sweet deal on it. It's developer friendly and you don't have to pay them until your game starts making money
Stutter Engine 5, POS. ID Tech engines for future PC games. Indiana Jones runs so smooth on PC, I have no issues at all.