
The Brainy Gamer writes: "We typically measure the success or failure of game controls by their effectiveness at facilitating the player's interactions with a game. We describe them with words that convey their tactile nature: smooth, fluid, tight, floaty; and we tend to value systems that make immediate sense to us, labeling them familiar, intuitive, or user-friendly.
Seen within the larger context of game mechanics, the experience of manipulating an avatar - swinging a sword, leaping over a chasm, aiming and firing a gun, or simply moving a dot around on a screen - delivers the kind of deep visceral pleasure that we have yet to fully explore or appreciate, in my view. Something basic and primitive about this experience satisfies us in ways that are hard to explain, even though we've been pressing buttons and gripping joysticks since Asteroids and Space Invaders."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.