
Digital Foundry addresses the bizarre trend to PlayStation 5 Pro upgrades that can look arguably worse than the standard PS5 version.

This is an unexpected pairing as the two Ubisoft franchises are combining for an event.

Avatar Frontiers of Pandora has surpassed its previous Steam player peak, recording a sharp increase in concurrent users following the release of the latest film.
I'm genuinely enjoying this game.
Yes, it has its share of recycled Ubisoft design tropes. But they're all reimagined quite thoughtfully to fit the source material. If you want to feel like a Na'vi in an open world Pandora, the game succeeds at that.
The new update trailer has arrived.
The most concerning thing about this is it seems that the more demanding games that run at lower base resolutions are the games that tend to struggle with PSSR. Moving forward until the release of the PS6, games are going to continue to be more demanding as they push the hardware even more. Devs may have to opt to not use PSSR until the kinks can get worked out.
If developers can't do their pro patch properly they shouldn't release one until it's right. It's just making it look bad and Sony should step in.
$700-$800 we’ll spent. There was someone saying to turn off PSSR for Gran Turismo because it made trees blurry and had poor visual effects. Im pretty sure PSSR was one of the big selling points here.
Sony released a console upgrade without a first-party "launch" title.
They are severely understocked on their proprietary disc drive.
The best example of the Pro's impact - Rebirth - is so transformative partially due to just how bad the base version performance mode is.
It seems now there are more "bad" examples of Pro upgrades than there are good. I wonder if Sony will respond in the coming weeks and months to do something for these early adopters being delivered inferior experiences and some an inability to play their physical library... Something like Nintendo's 3DS Ambassador Program
Ubi can't afford to pay for the patch 😜