
Capcom doesn't follow the industry standard of spending a lot before a game's release to kickstart initial sales.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
18 months until a game breaks even? This is why the industry is spiraling out of control with awful business practices.
18 months yikes
The headline for the average and the actual quote differ a little bit. "On average, we can recover development costs within about one to one and a half years after release." So between 1 to 1.5 years after release. It's a range.
Does put into perspective all the jeering that Alan Wake 2 has "only" almost recouped all of its dev and marketing costs within in a year though. I just typed "alan wake 2 recoup" into Google and this one of the first search results: https://www.reddit.com/r/Ko...
A year to a year and a half to recoup development costs. That's actually crazy wtf.