50°

[Interview] 'Helldivers 2', back to normal, past and future

On November 14, 2024, at the G-STAR Conference (G-CON) held at BEXCO in Busan, the two heads of Arrowhead Studio, the developer of Helldivers 2, Johan Pilestedt and Shams Jorjani, gave lectures.

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www-inven-co-kr.translate.goog
50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure19h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon3d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.