50°

[Interview] 'Helldivers 2', back to normal, past and future

On November 14, 2024, at the G-STAR Conference (G-CON) held at BEXCO in Busan, the two heads of Arrowhead Studio, the developer of Helldivers 2, Johan Pilestedt and Shams Jorjani, gave lectures.

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www-inven-co-kr.translate.goog
30°

Co-founder claims Activision put "pressure" on Infinity Ward to make game about Iran invading Israel

Chance Glasco, one of the co-founders of Infinity Ward and creators of the Call of Duty franchise, has claimed that Activision once pressured the studio to include an invasion of Israel by Iran.

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eurogamer.net
30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
40°

GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"

In this Wccftech developer Q&A, developers from Spiders explain why they changed combat in GreedFall: The Dying World ahead of the 1.0 launch.

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wccftech.com