150°

Nintendo Switch Has Sold 146.04 Million Units as Nintendo Lowers Full Fiscal Year Goal

Nintendo announced its financial results for the first half of the fiscal year, alongside an update to the total of Nintendo Switch shipments.

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simulationdaily.com
lukasmain437d ago

Still not PS2 160 million daamn but daaaaamn nonetheless

RpgSama437d ago

Even if it does hit those levels, it's hard to compare apples to apples because Switch appeals to 2 markets at the same time, it's both a handheld and a console while at the same time there is no other Nintendo Handheld which has always been their bread and butter.

RaiderNation437d ago

@RpgSama. Exactly. Plus, that total includes the Switch Lite sales which is NOT a console at all! You cannot dock it and play it on your TV, so it should not be classified as a console. Take the Switch Lite out of the equation and that total looks a lot different.

jaymacx437d ago

@RPgSama ,
Didn’t the PS2 appeal to more than one market? Didn’t many buy it just to get a DVD player that also plays games? We shouldn’t diminish the accomplishments of either console. People’s reasoning for buying it doesn’t matter. .

rlow1437d ago

@RpgSama
The PS2 also was a dual market console. DVDs were new back then and they had competition. PS2 was the cheapest dvd player on the market at the time. So it appealed to a lot of video enthusiasts back then. Which help it to reach a broader market.

RaiderNation437d ago

But PS2 didn't have 2 skus serving 2 markets. It was one sku. The Switch Lite is ONLY a handheld that cannot be docked, so it should not be categorized as a console, but a handheld.

ZeekQuattro437d ago

Stop making excuses. The Switch potentially outselling the PS2 doesn't take away from its legacy and success. You remind me the the people that tried to downplay the Wii because it outsold the HD twins. Gamers twisted themselves in knots making yeah but arguments to discredit the Wii.

RaiderNation437d ago

@ZeekQuattro

Name one thing I said that was inaccurate. I'm not making excuses and frankly, I really don't care. But it's the truth. The Switch Lite is not a home console.

rlow1436d ago (Edited 436d ago )

The switch lite came out two years after the launch of the Switch, which wS already selling like hotcakes.

Plus, factor in that at launch the PS2 didn’t have any real competition. Sega was floundering. Nintendo while always there wasn’t up to the challenge. The 3DO was a niche console. So they literally had the playing field to themselves, not to mention the 100 million the ps1 sold helped to keep people in the ecosystem. With the bonus of a brand new spanking dvd player. I remember reading many audio/video magazines that talked about the feature.
PS2 put dvds on the map.

Point being that while the PS2 didn’t have two skus at the start(they did come out with a PS2 light later), you can’t underestimate the impact of a new technology that promised so much better resolution over vhs. People ate it up.

Lexreborn2437d ago

This continues to illustrate to me gaming has stagnated. Our community isn’t growing and when the cheap handheld device that is probable 2-3 a household is still not beating ps2.

When collectively the big hitters like MS and Sony still can’t penetrate 160 million it’s evident the community has plateau.

And it’s unfortunate that it’s like this because I would wish gaming grew more then this.

Gabrielmpf437d ago

In my opinion, it's because the gaming industry grew so big that games are mostly crap nowadays. Unfinished, bloated and repetitive open worlds, overpriced... The list goes on...

These days, developers and publishers cater to shareholders, not gamers. Back when gaming was a niche market, developers took more risks, had more creativity.

Gaming had its peak in the PS3/360 era. Since then, it's been downhill.

DarXyde437d ago

I completely disagree with that, and I think you're looking at it the wrong way.

PS2/GC era: ~200M across all three
PS3/X360: ~190M (slight hardware contraction)
Gen 8: ~185M (slight contraction and that's with Wii U bombing spectacularly.

Now: ~230M

True enough, it gets hazy when you add handhelds from the past and I see your point, but so much has changed since then.

We've got dedicated consoles, pc-adjacent handhelds, the explosion of the mobile gaming market, and Nvidia is now a multi trillion dollar company, and that's without providing chips in any console hardware except for Nintendo which tells you the PC market is rapidly expanding too. Also worth noting that Macs are getting more titles too and it's being increasingly viewed as a viable gaming platform. Finally, the Chinese gaming market really seems to be growing as Black Myth Wukong did INSANE numbers.

I think gaming in terms of content has stagnated, but the market? I don't agree at all.

darthv72437d ago

the 7th gen was over 260m as you had a near equal split of PS3/360 that totaled over 160m alone and then add in the 100m+ of the Wii.

another thing to consider... overlap. That is where a single user has two or all three of the platforms. And with a near 50/50 split on the PS3/360 we can assume there was roughly 80-85m unique users. Some of which also bought a Wii and were part of the 100m+ it sold.

The idea that the user base is not growing has some merit. And even with the PS2 doing over 156m there are plenty who had to buy replacement units because of bad lasers just like there are those who bought replacements for PS3 YLoD and 360 RRoD and the Wii click of death.

DarXyde437d ago (Edited 437d ago )

Darthv72,

Yes, you're right about the total numbers. Way undercounted, my mistake.

On the matter overlap, I have considered that and I think there was more of a reason to do it in the past. I think we're seeing much less duplication in the modern era; far fewer exclusives these days and I think the general sentiment is "I don't need console A because it's also on B. Even if console A has this game, I can't justify buying it for one game."

But on the matter of console defects, doesn't it argue against your point?

Consoles are much more reliable now, and sales are still pretty decent in an ongoing generation. Wouldn't that indicate there are fewer second-buys? Maybe they'll have more than one in a household like Switch, but those second buyers have always existed and units are still functioning.

darthv72437d ago

Keep in mind there is a percentage who will double and triple dip when it comes to variants and revisions. Total unit numbers are not 1:1 to total users.

Lexreborn2437d ago

That’s kind of my point, it’s been known in the gen of ps3/360 Wii was supplementary to the 2. And 360 numbers were inflated due to rrod. So realistically speaking. Saying there’s been 200+ million unique gamers is false. Heck in my household alone I have 3 switches, Xbox series s and x, ps5 and soon pro.

There’s no way I’m the only “hardcore” that’s done that. Even if you said 20 million of the install base is double to triple dippers that’s 40-60million consoles attached to 20 million people.

437d ago
60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher2d ago (Edited 2d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty8h ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan11h ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher8h ago

It's okay as long as they get a cut of the money.

fr0sty8h ago

Expect R* to force it on you.

Snookies122h ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH7h ago(Edited 7h ago)

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

50°

Kotick claims lawsuit objecting to MS-Activision deal was "tied to Embracer's desire to boost sales"

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.

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gamesindustry.biz
OpenGL1d 4h ago

Yeah, the Microsoft deal has DEFINITELY worked out for everyone.

galgor1d 1h ago

Can this mother fucker just get lost already

PRIMORDUS1d ago

He belongs in here ⚰️, hopefully sooner than later.

MrDead9h ago(Edited 9h ago)

Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

40°

An Update to Our Shared Commitment to Safer Gaming

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

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sonyinteractive.com