
IGN : I know what you’re wondering: does the VR Batman game make me feel like Batman? Well, the answer is no. Never once in Batman: Arkham Shadow’s long playtime did I feel like I had a billion dollars, and without that the simulation will never be complete. That said, it did do a remarkably good job of making me feel like I was playing an actual Arkham game by including all of the signature elements of Rocksteady’s legendary series: literally punchy combat, intricate metroidvania-style level design that unlocks more and more as you gain new abilities, and some genuinely tricky optional puzzles. It’s a little clumsy and buggy at times, but enough of it translates well to VR that it’s more like a real game than a gimmick – and the mystery story pays off well without retreading too many of the Arkham series’ plots. And sure, while grabbing at your sides and raising your arms to glide around on your cape may look absolutely absurd to anyone who happens to be in the room with you as you play, I’d be lying if I said it wasn’t pretty fun.
Why do iconic franchises like Batman and Deadpool work so well in VR? XRSource tells you why licensed games are perfect for VR immersion.

Batman: Arkham Shadow developer Camouflaj has been hit with major layoffs, leaving behind a skeleton crew, according to multiple reports.
oh no, I had read that this studio was safe from the cutbacks Meta was making. These guys were supposedly working on the sequel to Arkham Shadow. I wonder if this kills that project or not.
Batman: Arkham Shadow might be a year old, but this throwback review finds a game that still electrifying to play on Meta Quest headsets.
Leave it to IGN to give a budget VR game an 8 out of 10. It is fun but it isn't 8/10 it is more like 6. The game is a crash fest and full of bugs and pretty short and definitely has a lot of gameplay issues.
Am about 25% through and it's really fun! The combat is fun and really like the setting of Gotham. If it had been on PC or PSVR2 it would have been a bit sharper. You can see the trade-offs they had to make for it to run natively on a Quest 3 and 3S. It feels like a smaller game with a clear path set. If it had been more open world with more things to do than smashing rat statues and radios (which is actually satisfying), this would have truly been a AAA VR game!
This shit gets an 8 and Sparking Zero a 7…
It's not an 8. Someone must've had a friend that worked on this game.
What's the point of claiming you don't feel like Batman you don't get to feel like a billionaire. Is it just to downplay the game?