
Games Asylum: "The only thing able to suppress Ahro’s anxiety is a calming herbal tea. When the village herbalist runs out, Ahro makes the decision to find a permanent cure. It’s a journey that takes him to the neighbouring villages and beyond, following mountain trails, walking across rickety wooden rope bridges, and even pitching up in a tent for the night. All the while, Ahro must keep his negative thoughts in control to prevent his mind from becoming clouded."