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Microsoft asks why devs are skipping Xbox, but the answer seems obvious

With the PS5 clearly winning this generation over the Xbox, it means more people are investing in their digital libraries on the PlayStation platform. Unless people are willing to ditch their digital games and start fresh on a new platform, the gap will continue to widen in future generations

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pocket-lint.com
thorstein584d ago

75% of Xbox Series owners bought the S.

Modern gamers want what the X, PS5, and PCs can handle.

This isn't rocket science.

jznrpg584d ago

+ Xbox has a declining base and most of them rely on GamePass instead of buying games. Add it all up and you get business decisions

343_Guilty_Spark584d ago

Why is SE bringing FF back to Xbox?

Hotpot584d ago

@343 because of the brand name, and because they can handle the financial risk if it fails.

But when we talk about medium to small sized studios, oftentimes when they release game it's their studios fate on the line. They have to weigh carefully whether or not the resource spent worth the potential profit they'll get when porting to a platform.

In fact, there are lots of example of games releasing on 1 or 2 platform first to see gamers' receptions before porting it to another platform. Naturally when choosing that first few platform XB is wayy down the line especially if it's not on game pass.

sokisa583d ago (Edited 583d ago )

FFXVI didn't sell great on Steam so, I am not sure why they would care about Xbox sales.

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wesnytsfs583d ago

@343_Guilty_Spark, Because its financially stupid to not sell AAA games on multiple platforms. Square was not making their money back on the games with just Playstation releases.

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GamerRN584d ago

If Xbox doesn't knock it out of the park next console/handheld, I think it's game over...

Cacabunga584d ago

Not possible when their games release everywhere

IRetrouk583d ago

There isn't gonna be another console, atleast, not a traditional one.

SolidBoss816583d ago

Console wise maybe but they will not completely disappear from gaming especially with all those studios they acquired.

GamerRN583d ago

@IRetrouk

I'm hoping they release a console PC hybrid, but not just a reference. If they actually do a subsidized PC Console Hybrid, I will be ecstatic!

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Michiel1989584d ago

then why did 75% get the S? contradicting yourself right away
and no, you don't get to say because they bought the S so they aren't a modern gamer, cause then i can just call everyone who doesn't build their own pc for 3k+ a casual gamer and base my argument around that.

GamerRN583d ago

You make a valid point, hence the Sony disagrees...

n1kki6583d ago

Clearly they don't if 75% of people bought the S. Do you have a source for the stat?

thorstein583d ago (Edited 583d ago )

Good question.

Here you go

https://n4g.com/news/256754...

GamerRN583d ago

@Thor

I think you missed the point...

+ Show (1) more replyLast reply 583d ago
Tacoboto584d ago

The power difference between Series S and X is secondary to Microsoft's terrible communication and inability to have any consistent expectations.

MS said Series S was a 1440p 60fps machine. Wrong.
MS had Halo Infinite running at 120fps in the beta on Series S. That mode was taken out until it returned a year later.
Last gen games couldn't run in their best form on the new gen Series S.
All this RDNA2 talk, but no first-party examples taking advantage of the feature set.
Unoptimized SDKs at launch.
Day One Game Pass launches, but no big first party games for the entirety of 2022 and first half of 2023.
And now, it's impossible to know which games of theirs will end up on what platforms.

They shot themselves in both feet with their absolute lack of confidence in their own platform. Why develop for Xbox when Xbox is developing for PS and Switch, and making Steam the best storefront to buy their games on PC with improved support for mods and such?

Lightning77584d ago

The clown show over at MS. The inconsistency and uncertainty over at MS needs to be studied it's insane and s bit comical How can they have not have a clue how to run things.

Sarcasm583d ago

It all started with Mattrick, and went downhill from there. It's pretty wild how much they stumbled since the Xbone and never truly recovered.

neomahi584d ago

Trying to make everyone happy doesn't ever work. But that's a woke/liberal company out of a woke/liberal state, using woke/liberal minds in woke/liberal business practices. You're never going to make everyone happy. Create your vision, build your business plan and just go with it. Stop trying to stretch yourself thin in so many areas to try to make people happy. All people want and crave, since we were a year old is consistency, that's it. Xbox tried to please everyone and it backfired. Nintendo and Sony said "this is our vision" and stuck to it, never veered. Nintendos done it forever and even though PS5 is blowing up in Sonys face, they've made the decision and moving forward anyway. They're not stopping and trying to backpeddle or change things to reinvent. No, they're moving forward with it anyway. That's how Nintendo does, they see it through and on the next gen console cycle try again. They don't stop and try to reinvent the wheel there, they take that learning experience and then learn from it and it always comes out better the next time. Xbox are trying to cater to too many people, you're never gonna make everyone happy, it's not possible

Christopher584d ago (Edited 584d ago )

1. Lowest market reach
2. Majority of audience is on weakest console hardware
3. Most publishers are not on board with subscription gaming except if they can get more money from MTX/DLC down the road when full sales have declined greatly

Walalon583d ago

Nice summary, they are probably more points to that but that's the harsh reality of Xbox these days.

Eonjay583d ago

Totally agree on number 1. Money is king. They are going to focus on platforms that offer the greatest returns. This is really basic and simple.

Knightofelemia584d ago

As a publisher or a developer you are into it to make money back just like any business. Microsoft after the XB360 has been going down hill. They are dead last in sales, developers have to nerf their game to run on the Series S, Microsoft can't figure out what to do with the Xbox brand. They just finally released an all digital Series X which is really late to the party. I'm sorry but if I were a developer or publisher I would skip the Xbox flood the market on PC, PS5, and the Switch if it can handle the game. I honestly don't regret selling my Series X.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

60°

Steam Controller (2026) review

Second time's the charm.

cl198316d ago (Edited 16d ago )

Seams like a nice controller

Reaper22_15d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.