
One of the many improvements the PS5 Pro brings to console gaming is Game Boost. Thanks to its improved GPU, older titles can get performance boosts without implementing a large update. This may be true of Elden Ring, which struggles to maintain a locked 60 frames per second on base PS5s. With Game Boost, that is potentially no longer an issue.
A new Inographic has been revealed detailing player tendencies.
Is that looking... less tarnished?
definitely looks like it's running more stable now. Here's hoping the delay isn't too much longer for those who want to play it.

Bandai Namco and FromSoftware decided to delay Elden Ring: Tarnished Edition for Nintendo Switch 2 in order to improve the game's performance on that platform.
What a name for a title with bad performance right now. Yup Tarnished Edition is about right. They made the right choice to delay this game.
'may', 'potentially'... which means you don't know.
Shouldn't this be a 'opinionpiece'?!?
This would be pretty sweet if true I'll hold my breath tho this generation has been nothing more than smoke and mirrors. Potentially next gen will be better than this gen give us real facts not maybes
Elden Ring is CPU-heavy so it really depends. The PS5 Pro has a slight CPU boost frequency that can kick in, though it downclocks the GPU. That should give a more consistent framerate but it might not be locked at 60, it'll need to be tested.
I wish From did a better job of optimizing Elden Ring in the first place. 2 and a half years later and it still is messy on all platforms.