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Why do Sony keep making obviously bad decisions?

TSA writes: While the PlayStation 5 has been the runaway winner of the generation, running laps around Xbox for the last few years, it's been a pretty bumpy ride.

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thesixthaxis.com
darthv72601d ago

I disagree... Sony may make a bad decision now and then, but to say "keep making" implies they are doing it all the time. That is MS who does that. And to be honest, Sony gives every idea a chance, no matter how good or bad the end result turns out. The "bad decisions" are more associated with the teams who come up with them than Sony who just lets them do their thing.

pwnmaster3000601d ago

100% agree.
One thing I like about Sony is they at least give it a try. No matter how much some fans disagree, they always take chances.

I mean look at Concord and Astrobot.
Two completely different games.

GhostScholar601d ago

Concord is the whole point of the article and no one wanted it and no one is playing it.

outsider1624601d ago

They should have researched how the fanbase would react to it.
Would the game be better as a f2p model or paid.
100 million or more spent, they could atleast have done that.

Chevalier601d ago

I think people forget the original Uncharted opening month only sold 50,000, but, Sony believed in the series and built it up from nothing.

They could have been complacent and said no to TLOU when Uncharted blew up too.

Cacabunga601d ago

It’s ok to make bad decisions, the important thing is to learn from them and improve from there.. grants you more respect

fr0sty601d ago

Jim Ryan steered them off course with the GaaS BS, and once you start up several projects and dump hundreds of millions into them, you have to try to at least make something back off of them. Now that these games are releasing, we can start to move past them, and back to what made Sony so great to begin with.

thorstein601d ago

Concord was made by a studio that Sony bought a year ago. This entire article makes no sense in that context.

Tankbusta40601d ago

Concord wasnt a chance it was a idiotic cash grab that was 5-7 years too late to the hero shooter genre...a chance would be creating a game in a genre that wasn't established

+ Show (5) more repliesLast reply 601d ago
GhostScholar601d ago

But people blasted Microsoft when they let the redfall devs “do
Their thing” lol

Rude-ro601d ago

Big difference in waiting a decade for a new AAA ip from Microsoft for it to be redfall vs A game that got hammered non stop from the beginning from Sony.
Huge difference.

DodoDojo601d ago

Let them do their own thing? Lol Microsoft had them rush it outdoor when clearly they needed more time and according to reports many of the devs left during development because they didn't want to make a multi-player game.

pwnmaster3000601d ago (Edited 601d ago )

Yeah like how everyone busted Sony for the same thing.

But also Sony didn’t really hype up concord. It was already blasted to hell.
Now MS hyped up redfall fully knowing it was ass.

Also red fall was really bad at launch unlike concord.

The only thing that saved red fall from having the same fate as concord was game pass. If Sony put concord on plus it would have a way more active fan base and be alive still

For me redfall is far worse then concord.

TheNamelessOne601d ago

@pwn

Sony didn't hype Concord? Open and closed beta, tons of advertising. They even spent the money to get it featured on that upcoming Amazon tv show - Secret Level. They outright bought the studio.

The hundreds of millions of dollars Sony spent around the Concord IP says otherwise.

derek601d ago

Neither the maker of Redfall or Microsoft are the victims of unfair treatment.

pwnmaster3000601d ago (Edited 601d ago )

Thenamelessone.

I rarely saw any ads for concord, compare to other games like god of war, spider etc. tons of advertising??? Literally just normal advertising for a game they own.

Open and close beta, of course they will do an open beta. It’s a multiplayer game. Has any multiplayer game not have that?? The purpose of it is to work out the kinks that people didn’t like. That is not hyping a game up. Your reaching.

They literally just released how a normal multiplayer game should be. of course they will market a game they own, it’s literally their job to do so, but they did not overhype it to be something more then it was.
Redfall had more advertising then concord and that’s fact.

601d ago
Einhander1972601d ago

Ok, Redfall and Concord are totally different problems.

Redfall was rushed by Microsoft so much that the game was completely and obviously unfinishe. You might remember they had to put a sticker on the box because it didn't have the promised 60FPS mode, as well as the game being so broken the games enemy AI didn't work as well as textures that took minutes to fully load and many other problems, the game was barely even a beta build on release.

Concord was a fully finished and highly polished game that consumers simply didn't want. The game was not bad on the technical level at all, it was 100% made to Sony's highest standards.

FinalFantasyFanatic600d ago

@pwnmaster3000

I think I only ever saw one or two ads before Concord released, and even then, I saw more from streamers talking about the game, otherwise it's like this game barely existed, or at least the marketing barely existed.

+ Show (7) more repliesLast reply 600d ago
CrimsonWing69601d ago

Jim Ryan has been a complete sh*t show from the very start. In fact, this whole Gen has been maybe the weakest I’ve seen since… well, ever for Sony. I thought with Jimbo out things would be brighter, but… well, we’ve got a bunch more GaaS coming our way. Let’s just hope it gets balanced out with their stellar traditional games.

DarXyde601d ago

Frankly, we shouldn't really care if they do GaaS. Why not?

The issue, for me, is having the very competent non-GaaS studios work on GaaS. If they want Haven to do Fairgame$, I really don't care. Bungie can make Destiny and Marathon forever. But when you try to get Naughty Dog, Sucker Punch, Insomniac, Guérilla, etc etc on that?

Now we have a problem.

CrimsonWing69601d ago (Edited 601d ago )

@DarXyde

What is the point of the GaaS business model vs just making a traditional game? I guess the real question is why would you choose to develop GaaS games? I’ll give you a hint, it’s to f*cking continuously milk consumers through recurring revenue on a budget stretched thin over years.

The model is disgusting and quite frankly it’s some Frankenstein’d concept stemmed from the mobile game design model. I don’t care how fun a GaaS game is, it’s a model that is the cancer of this industry and the fact that they keep forcing it after failure after failure is revolting.

DarXyde599d ago (Edited 599d ago )

Mate, I'm not a fan of GaaS games. I also don't like online multiplayer or first person shooters.

So what do I do?
Avoid all of them. I just pretend they don't exist. And really, I don't care for the studios making them either. Never played a Treyarch, Bungie, or whatever game I couldn't just tune out.

Same deal. Allow them to exist, but don't engage. They can be super scummy pay to win models, but we've got to let the community decide. Sony has already learned the hard way that a great single player studio doesn't mean they're a great GaaS studio.

I think they're learning the lessons quickly, really. Even if they still have some GaaS in the pipeline, we see how quickly they pulled the plug on Concord. They've been letting Insomniac cook, so I tend to believe they're being cautious and not letting their golden geese make those games.

0hMyGandhi601d ago

why do I get the impression that no one actually reads the articles anymore.
Read the article.

BehindTheRows600d ago

They'd rather argue with each other. If it wasn't so typical, it'd be funny.

Jin_Sakai600d ago

You don’t keep making bad decision when you just released one of the best games of the generation.

+ Show (2) more repliesLast reply 599d ago
Goodguy01601d ago

This gen has all but been odd.

Philaroni601d ago

I'm glad I'm not the only one who feels this. I don't want to even guess what's next. For all I know we could finally divide by zero. And the Mc Flurry machine will work at every Mc Donald's.

FinalFantasyFanatic600d ago

I don't even know what's going on anymore, it seems like dumb decisions all around despite clear warning signs, from Microsoft/Sony, from multiple developers, etc... The entire gaming landscape is just baffling at the moment.

VivaChe601d ago

The writer's take on PSVR -- totally true. But it's not just PSVR; for whatever reason all the VR companies just don't invest and support the platform like they should. Even the mighty Oculus Quest 2 + 3 have oddly feeble software support. I see mostly the same games and apps on the store now as I did 3 years ago. PSVR is another one of Sony's "abandonware" examples (along with Vita, PS TV, etc. etc.) that are just head scratchers. Like why even develop and release a piece of hardware if you're not going to support it? I don't know.

But the writer isn't correct about the Portal. That one has been a success I think. It works pretty well, and lots of people love it. Now notably, that one doesn't require much ongoing support from Sony -- it has one purpose and it does it fine enough -- so maybe that has helped.

ChasterMies601d ago

VR companies are appropriately investing in and supporting the platform. VR is still niche, generally uncomfortable to wear, difficult with glasses ,still causes motion sickness, and requires a play space that a lot of people don’t have.

TheNamelessOne601d ago

They've definitely fumbled hard in the live service space (buying Bungie, the utter failure of Concord, spending years on Factions 2 just to cancel it), Even Helldivers 2, which was a hit at launch, has lost most of its user-base due to weak post-launch support.

Other than that though, they've been doing well.

RhinoGamer88601d ago

Spoiled and arrogant. PSVR failures should have resulted in a house cleaning. The Discord Sony team should be fire...lots of talent on the market.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai1d 16h ago (Edited 1d 16h ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio1d 10h ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing1d 8h ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster921d 8h ago

Once they re-evaluate exclusive all will be fine….

S2Killinit1d 8h ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing1d 8h ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster921d 6h ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Tanktopmaster921d 6h ago

Let me be clear. This is sarcasm

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

60°

Steam Controller (2026) review

Second time's the charm.

cl19832d ago (Edited 2d ago )

Seams like a nice controller

jznrpg1d 20h ago

Looks a bit clunky to hold

Reaper22_1d 20h ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.