230°

Stellar Blade PC Version In Development, Dev Expects It To Be More Successful Than Console

The PC version of Stellar Blade is in development, and developer Shift Up expects it to be more successful than the console version.

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twistedvoxel.com
TheNamelessOne617d ago

But, but, but ... the PC people only pirate their games /s

shinoff2183617d ago

I don't think anyone ever said all pc people pirate their games. A good amount do, but steam wouldn't be as successful as it is without people buying.

603d ago
Vits617d ago (Edited 617d ago )

PC is mostly about piracy.
Physical media accounts for more than half of the total revenue.
+25 million potential customers aren’t enough to justify the cost of porting.
The Switch is mainly bought by parents for their kids.
Releasing games later on a platform doesn’t impact their sales.

And many other terrible opinions that you only see here.

Jingsing617d ago

Given the current state of world economics and PC hardware costs it is pretty reasonable to assume PC piracy has only become larger. Piracy on PC is just as easy as buying but without letting go of your money.

Babadook7617d ago (Edited 617d ago )

PC in general is a smaller market than PS5 when comparing on a game by game basis. When it's the other way around it's newsworthy. Maybe this game will be above average for its PC sales but I kind of doubt it.

phoenixwing617d ago

some pc people do in fact pirate their games, it's probably the reason why they waited to do a port. i own a gaming pc but i'm not going to act like piracy isn't an issue for pc gaming. I will probably buy this when it comes to pc tho

FinalFantasyFanatic616d ago

I really hope no one actually has that hot take, considering Steam has more or less eliminated the majority of PC pirating.

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Christopher617d ago

Successful as in selling more or successful as in a better experience? If only the author could actually record the Q&A and provide a direct quote rather than second-hand paraphrasing.

603d ago
617d ago Replies(1)
IAMRealHooman617d ago

well skin mods.....wonder how many hours till nude mod

ApocalypseShadow617d ago (Edited 617d ago )

Won't even be hours. More like minutes. Lol.

First thing I thought as well which was success at making skin and clothing mods.

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SPEAKxTHExTRUTH617d ago

I’m still playing through the PS5 version which already runs and looks great. I just got to the Great desert so it’s a slow burn for me.

Tacoboto617d ago

When I played through it back at launch, the Great Desert was the only area that had performance issues (Balanced Mode).

It seemed to be related to maybe a memory leak in that region; it only happened there with unstable framerate at times, and performance would be solid again after closing and relaunching the game.

10/10 game otherwise, loved everything about it and I'll be Day One for whatever they have next.

SPEAKxTHExTRUTH617d ago

I haven’t noticed any performance issues in the Great Dessert yet so maybe it’s been patched. Excellent game I’m loving it. I’ve had it since launch just haven’t gotten around to playing it.

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40°

Shift Up Is Looking To Bring Stellar Blade To More Platforms, Details On Sequel Coming Later In 2026

Shift Up is looking to bring its action-adventure game, Stellar Blade, to platforms beyond PS5 and PC in order to broaden audience reach.

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twistedvoxel.com
80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

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thenerdstash.com
lodossrage107d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher107d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage107d ago (Edited 107d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein106d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher106d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel1989106d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein106d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel1989105d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein105d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

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Eonjay106d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi106d ago

We are all getting downvoted by evidently some of the most naive people alive.

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SimpleSlave106d ago

Stellar Slop 2 will be great!

Toecutter00106d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger106d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing69106d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi106d ago (Edited 106d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing69106d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi106d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing69106d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi106d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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simulationdaily.com