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40°

What Happened To… Neversoft

Gary Green said: Neversoft was founded in July 1994 by three employees of Malibu Interactive (previously known as Acme Interactive), a division of Malibu Comics based in Westlake Village, California. At that time, the primary home gaming consoles were the Sega Genesis/Mega Drive and the Super Nintendo Entertainment System. Games for these systems could be developed by small teams, with anywhere from two to ten employees.

As a result, it was much easier to set up a game development company, and several employees had already left Malibu Interactive to find success on their own. Joel Jewett, a native of Montana, was at the time head of development at the rapidly shrinking Malibu Interactive. He teamed up with Mick West, a game programmer, who had just completed work on BattleTech for the Genesis, and Chris Ward, a video game artist.

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pslegends.com
50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai35d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com