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Gaming Industry: Burning Out

Thunderbolt: "Too much of a good thing; it's what the games industry has had over the past ten years, wasting millions on shoddy software and making games, not for the fun of it, but for the profits alone. At the time of writing the PC market is flat on its back, despite Nvidia's upbeat press releases and interviews, and the games industry has only itself to blame."

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thunderboltgames.com
Syko6340d ago

"This route towards more realistic graphics could be a curtain call for the business as a whole, as it's already forcing developers to operate (financially) beyond their means. Whether this is the fault of publishers or console manufacturers has to be decided, but videogames are constantly released having sacrificed gameplay and lifespan for their looks. It’s as if Hollywood has invaded our hobby with its big plastic tits bereft of personality."

Seriously after this quote I just wanted to shout, Can I get an AMEN! Ha ha.

Cat6340d ago

"And as we all know, tits sell." ;)

Didn't want that to be missing from the "AMEN!"

Graphics Whore6340d ago

I don't agree with this persons opinion however well written and valid points.

Although Publishers are usually pretty strict on what they want to see in their game.

SSJSubgeta6340d ago

Publisher is just that, a publisher. They are the middle man sort of speaking when it comes to games. They are responsible for putting the product on retail store shelves. Al tho they may have a say on what percent they take, some even ask 50% before they acquire publishing rights and that's only if the know the developer will meet the targeted amount of sales. For example look at Wet, that got dropped off from Activision and a slew of other titles from other publishers.

Graphics Whore6338d ago

Not to offend you but I already know this, publishers are more than the middle man however.

d3l33t6340d ago

I welcome the increase interest in video games. It helps push the boundaries, drives demand up, and developers can no longer turn a profit without producing a worthy game. I will have to admit these past 2 years video games have changed a lot, some things worse some better, but for the most part first party development has become the staple for norm. In the future i can see the first party devs creating the technology and 3rd party devs using it to create more robust stories and games. It's key to provide the tools necessary to the 3rd party devs or these giant expectations are met with mediocrity. Regardless i havent been this excited about videos in a long time, we have finally reached the realms of producing CGI graphics realtime. And that my friends is awesome!

SSJSubgeta6340d ago

I concur with your post and statement. I actually like this gen because it ensures that developer studios and myself are on top of their game. This brings friendly competition and lets gamers know which company's are worth their future game purchases. Also this sets aside which studios are in it for the money and who is in it for enjoyment of art in video games.

CadDad6340d ago

I've believed for years that "beta" testing and "patches" on consoles are completely unnecessary.

PC games need these things because it's impossible to get it right on the first shot for every hardware configuration out there for PC's. On consoles, the hardware is the same throughout, so the testing you are doing should play out at or very near the same on every machine it's designed for. Allowing broken games to go to retail, along with the tendency to implement a lot of patches later makes a person gunshy when looking for a new release game.

I know that I've waited on new releases just because I didn't want to be frustrated with a broken game. Then again, I've always been more a fan of game play than graphics.

-CadDad

kingme716340d ago (Edited 6340d ago )

Too much sky is falling in the article. Games have taken off in the last few years and although some companies have folded and layoffs seem more prevelant, games aren't immune to the current recession. Plus, companies have layoffs and fold all the time, they just seem to be getting more press as of late.

While sequels are the norm, it is hard to argue that publishers aren't taking some chances. Alot of new IP has come out that doesn't just walk the same old paths of other games:

LBP
Mirror's Edge
Madworld
No More Heroes
Heavy Rain
Bioshock
Braid
Assassin's Creed

Just some recent (and yet to release) games that are like nothing before it.

Show all comments (11)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb38d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.