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Does Video Game History Have A "Nintendo Problem"?

"It's perhaps understandable that Nintendo's mindshare in the world of video games is enormous – but some people feel this bias is resulting in the industry's history being retrospectively altered or distorted." - Damien McFerran | NintendoLife

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timeextension.com
BlackCountryBob654d ago

Interesting, not sure I agree it’s a Nintendo problem (though frankly there are some for who Miyamoto, genius as he is, passing wind should be awards worthy) but I think just like with movies and music there are some things which are essentially immune from real critique and revisional analysis. Nintendo because it is really the longest surviving big beast of the industry after Sega, Amiga, Atari and others have collapsed so does get treated differently to its now dead peers or later entrants. I do also think maybe younger people won’t understand the huge impact Nintendo and the original Mario Bros had, it was all pervasive in its cultural impact in a way you cannot really compare to anything in todays world. That does mean some of its games have an oversized reputation; Metroid is a good example and is spoken about as a top tier franchise but the actual popularity, sales, impact on the overall industry and gameplay (to me at least) has never justified.

Friendlygamer654d ago (Edited 654d ago )

I can see the impact of metroid level design in like... 70% of 2d games I've played, one the most recognizable influence I can think of. Super metroid is so imitated that you can go play it now and it still feels modern

OtterX653d ago

Absolutely. Nintendo developed so many genre defining games in the early years. Mario really refined and popularized the platformer genre. Metroid has defined that exploratory free flow progressive action exploration games which ultimately influenced the future direction of Castlevania titles, until the Metroidvania subgenre as absolutely exploded into one of the most popular indie genres of modern times. Zelda refined and popularized the early the action adventure w rpg elements. There's a reason so many people have replicated these archetypal games even today.

The "Croc" example in this article is so off-base. It defined nothing, but was a pleasant little 3D platfomer for its time. I owned in on PS1. Nothing amazing in my eyes, but I still enjoyed.

These people who are fighting back against the Nintendo influence really does feel like from the younger generation, having not experienced the evolution of gaming, and the cultural impact that these games brought forth. For us who were there, it was glorious, and it's not just rose tinted nostalgia... there's a reason they have left such a monumental impact on the gaming world.

You don't have to be a big Nintendo fan now days to acknowledge the impact that these games had on the future of gaming. Sure there were others, but they were never considered as refined and never truly led a path forward like these have.

Profchaos653d ago (Edited 653d ago )

No I don't think video game history discourse has a Nintendo problem I think it's just as widely covered as sega, PlayStation or Xbox. There's videos from the very excellent gaming historian, wrestling with gaming and many more on the roots of the industry all with their own take and some great production

Why are there more videos of Nintendo then most other companies purely because they have been around longer with the NES starting in the mid 80s and a even earlier arcade business there going to be more articles and videos than PlayStation in the early to mid 90s and the Xbox in the 2000s

The croc example in this video is probably more a example of a average game with a great marketing strategy I fell for it in my younger years begging my parents for croc way back and then I got it and it was great until the tank control frustration set in and I wasn't alone out of every retrospective on croc everyone hates those controls they aged like fine milk but there's still a Nintendo link here Argonaut software produced croc after star fox thinking Nintendo might buy it and make it a Yoshi game it didn't work and they pivoted there's also some accusations of Nintendo stealing their ideas but that is unfounded as far as I can tell.

I think in gernal there's a bigger knowledge gap around Atari, Fairchild , colecovision etc 1st and 2nd gen systems funny enough I don't see many writeups of anything pre the NES.

I still think that largely Nintendo deserves credit for revitalising the industry after the market crash and implementing a early version of quality control

BlackCountryBob652d ago

I think the Croc example from them was naive. I get their point that the sales were broadly similar, but gaming like in every other field sometimes has things which are successful and profitable at the time but are ultimately disposable. How often is the movie with the highest box office also the Oscar best film winner, and even how often is the best film Oscar winner actually the best movie.

Mario 64 was a weird game, and not one I really enjoy going back to, but I think we forget after the huge achievement that was Super Mario World, many people thought 3D platformers couldn’t work and Mario would be stuck in the 2D realm. Mario 64 proved not only that Mario could make the jump to 3D, but also that the entire idea of a 3D platformer could exist.

Profchaos652d ago

I tend to agree croc was a poor choice for a comparison as the more typical comparison of the day was Mario 64 v crash Bandicoot.

I recall picking up magazines in that era of pre internet and they would be comparing these two games like they did sonic v Mario a few years earlier.

Both games had holistic level designs meaning they weren't just atop some sort of floating platform and that was the level each level was a set peice that made sense visually, each game also had a focus on athleticism and fast fluid platforming both games would go on to leave a huge legacy and build their platforms.

The thing is going back to play these games today they now don't even seem like the same genre but back then they absolutely did and i think you're right about the jump from basically 2d perfection of super Mario World to 3d in general it felt like most Devs were struggling to just get the concept right let alone make the game legendary.

Why crash isn't looked back on as fondly as the n64 I think comes down to its linearity something we didn't think of back then and it's constant mediocre sequels after being sold off the game was milked dry and that hurt it's legacy like Tony hawk and everything last underground

Demetrius653d ago

The thing I really enjoy about nintendo is they're keeping lighthearted action adventure platform titles around. I've been playing Psychonauts 2 lately and it made me realize how much I miss those type of games. I then realize I have my switch to enjoy even more like that lol.

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Jin_Sakai24d ago

30fps sucks. Especially on an OLED.

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