
If dual-core computers are fast and quad-core machines even faster, then octo-core machines will approach the speed of light, right?
Wrong. Supercomputer researchers at Sandia National Laboratories have found that increasing the number of processors cores on individual chips actually worsens performance for many complex applications.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
The solution is right in the article: more memory bandwidth.
The Core i7 has massive amounts of it since the memory controller is now integrated into the chip (something AMD's been doing for awhile) instead of being external in the north bridge. Couple that with triple-channel DDR3 and you have lots of bandwidth.
I'm sure engineers will be able to find solutions to bandwidth problems once we get to large numbers of cores.
To add to it, the game you're playing has to support multi core features. If your game is built in the past, chances are it will only use a single core.
For gaming I think the choice would be obvious is to get a Core 2 Duo compared to a Quad core. That might change in the upcoming years but for now theres really no need to have a Quad core for gaming.. plus they run hot(ter).
I'm not really surprised. Cache coherency is a humongous problem for massive multi cores. Means, one write back from one core might flush (and stall) the cache for all others cores. Even massive bandwidth cannot help to solve this problem. I actually don't know how they handle cache lines. But I would guess each core needs to maintain its own ? Gotta read a little bit more about that. If one gets a cache miss, and another core uses the same address but in cache, will it read from the others cache line or force a write back ? bla bla need sleep...
...and any meaningful processor in the future will be based upon that architecture, which was conceptualized by (but not made into chip form by) Philip Emeagwali... although you do see his non-chip concept and computer versions today: being the internet and the modern-day massively parallel supercomputer.