
Despite receiving universal praise, Elden Ring's Shadow of the Erdtree DLC fails to rectify the base game's biggest flaw—reused boss fights.

"It has been a while since we named our Co-op Games of the Year, but it’s time to bring it back, baby. This year, your fearless Surviving Editor (I’m not quite dead yet!) and other members of the Co-op Crew each selected a personal co-op game of the year. On top of that, we all picked a "Beyond Co-op" game of the year as well. That’s twice the GOTY picks for the same low price (free)!" says Co-Optimus.

VGChartz's Taneli Palola: "The nominees for Best Original Music Score of 2024 were once again a mix of entirely new soundtracks and updated rearrangements of old favourites. From the wonderful reorchestrations of Persona 3 Reload and Final Fantasy VII Rebirth, to the entirely new original scores of Astro Bot, Elden Ring: Shadow of the Erdtree, and The Legend of Zelda: Echoes of Wisdom, the top contenders of the year are unlikely to be much of a surprise to anyone, though as always some excellent scores missed the top five, and only one can take home the top prize."

VGChartz's Taneli Palola: "These days it takes something quite special to stand out from the crowd when it comes to the look and visual style of your game. Having the prettiest graphics is nice, but just having beautiful imagery simply isn't enough to make people take notice anymore. What matters is how, when, and why a game uses its visual features to draw out a specific reaction from the audience and create a tone & atmosphere that shows the player something truly unique. The following five 2024 titles used these assets to their fullest potential."
Dont think thats really an issue. Bosses are something that would take a lot of effort to develop.
In programming you ideally never design a mechanic/system that would only be used once.
Such a dumb article. I bet they would praise it if it had a boss rush mode.
I think it's a fair criticism but it's also understandable it's like that in a game of that scale. Could be the case that for his next open world game Miyazaki will dial it back slightly in order to reuse assets less but if not, I'm fine with that.
Compared to most open world games the number of unique or nearly unique enemies and bosses is very high I'd say.
This writer must hate Bethesda and Nintendo games.
Don't understand the hate for the article. Devs reused boss fights and mechanics way too much. It's one thing if the dlc was free or priced low but at what we had to pay they definitely should have done better.