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70°

XDefiant on console is "unplayable" due to constant framerate issues, unusable abilities

XDefiant on console has even more issues than its PC counterpart, with players listing framerate drops as its biggest issues.

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videogamer.com
just_looken696d ago (Edited 696d ago )

With this game having crossplay along with the new ramp up of cheaters on pc you will no doubt see a huge drop of players in the coming month's. One huge downside of the game being free is the lack of paywall for those that get banned do too a use of cheat menu free games have it worse for cheating.

The new wave of issues on all builds is just the cherry ontop of a cake that was delayed for years but still came out under cooked.

Here is a video of 2 modders on one team
https://www.youtube.com/wat...

https://www.gamesradar.com/...

REDGUM696d ago (Edited 696d ago )

Mot too sure if this is just me or not but this write up seems way exaggerated. I haven't had many if any problems with this free game at all. I've played it quite abit 50-100 matches so far I'd say and it's run as smooth as butter for me.
Maybe I'm just lucky?
Could it be possibly the players internet connection?
Not giving excuses but just seems odd I've had no or few issues. Certainly no framerate drops that I'm aware of.
Currently playing it on the ps5.

130°

Ubisoft Worked on New Splinter Cell Game That Spiraled Into XDefiant Thanks to Live Service Goals

Ubisoft cancelled the new Splinter Cell project and shifted it into XDefiant, due to live service ambitions.

P_Bomb200d ago

“However, over time, Ubisoft lost interest in the Splinter Cell game and shifted it into something designed to compete with Call of Duty.”

Omfg.

Wonder how many times this kinda thing has happened. The games we lost.

1nsomniac198d ago

How can these people get it so wrong. People really want a new Splinter Cell. Is that because they want a game that plays like another game….. no, it’s because they want a Splinter Cell game that plays like… you guessed it, a splinter cell game. I really cannot comprehend how the people in this industry have become so utterly useless.

CrimsonWing69198d ago (Edited 198d ago )

I hate GaaS so much. Like the whole model, the purpose around why it exists, and how they literally can’t f*cking make a game without it just adds to the mess of it.

BlackCountryBob198d ago

Live service games aren’t for me, though I don’t hate on anyone who decides to try to develop one of these games. However, I really wish some developers would realise not all the games need to be live service.

While I loved the original Splinter Cell trilogy, and Double Agent was good too (everything after that less so), 20 years later it’s bad that Ubisoft hasn’t been able to produce a remake or decent sequel, but I’m even more confused that no other developer has been able to make a decent knock off / spiritual sequel to a series which was so beloved. Surely anyone who tried to Kickstarter a spiritual sequel would blow past their stretch targets in only a few days.

Software_Lover197d ago

Exactly. Just completely remake the first 3 Splinter Cell games with new (better) textures, better lighting, etc etc. Redo some of the cut scenes. Sell them as a trilogy. Make money. It's that simple.

BlackCountryBob197d ago

I can’t work out why they haven’t even done the cheap option of just porting the PS3 era HD Trilogy Collection to PS4, would surely be a licence to print money. While I’d love a proper remaster, especially to add HDR as that would really pop visually with the shadow / light detail, I would settle for being able to play on a modern system (I have a PS3 but the system itself is so sluggish, and the Sixaxis controller so poor, I would always choose a zippy modern port with a PS5 controller).

isarai197d ago

I also hate when a small but super talented studio gambles their livelyhood on a GAAA totle like remedy with firebreak and mucurysteam with spacelords, or united front with triad wars

BlackCountryBob197d ago

If it is a success then I imagine those small companies are now huge companies, but so rare it will happen. What I don’t get is artistically for the development team, once they launch a live service game and it beats the odds to become successful, those devs now are purely focused on how to get more from their players, maintain engagement and find a way to slot in brand partnerships. Have to imagine they would hope the success would mean they have more freedom in future projects, instead they become more creatively unfulfilled than ever

shinXseijuro198d ago

Last good splinter cell was conviction in 08 -09

boing1198d ago

How??? Would love to hear the pitch.

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60°

“It Feels Like We [Were] Just Making Up the Rules,” Ubisoft Insider Details XDefiant Development

We recently spoke to one of the embedded QA testers who worked on XDefiant, and they detailed what the development process was like and how the team hated the Hot Shot game mode.

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gamesandwich.com
telgou355d ago

Who approved this article, this site has a fake cloudflare page that tells you to run a powershell command !!!

130°

XDefiant and former CoD lead quits the games industry after Ubisoft killed their shooter

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.

Goodguy01361d ago

Going to ubisoft was your mistake

TheColbertinator359d ago

So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.

SpacedDuck359d ago

No offense but if Xdefiant represents your best the industry is better off for it.

thorstein359d ago

"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."

Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.

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