
XDefiant on console has even more issues than its PC counterpart, with players listing framerate drops as its biggest issues.

Ubisoft cancelled the new Splinter Cell project and shifted it into XDefiant, due to live service ambitions.
“However, over time, Ubisoft lost interest in the Splinter Cell game and shifted it into something designed to compete with Call of Duty.”
Omfg.
Wonder how many times this kinda thing has happened. The games we lost.
I hate GaaS so much. Like the whole model, the purpose around why it exists, and how they literally can’t f*cking make a game without it just adds to the mess of it.
Live service games aren’t for me, though I don’t hate on anyone who decides to try to develop one of these games. However, I really wish some developers would realise not all the games need to be live service.
While I loved the original Splinter Cell trilogy, and Double Agent was good too (everything after that less so), 20 years later it’s bad that Ubisoft hasn’t been able to produce a remake or decent sequel, but I’m even more confused that no other developer has been able to make a decent knock off / spiritual sequel to a series which was so beloved. Surely anyone who tried to Kickstarter a spiritual sequel would blow past their stretch targets in only a few days.

We recently spoke to one of the embedded QA testers who worked on XDefiant, and they detailed what the development process was like and how the team hated the Hot Shot game mode.
Who approved this article, this site has a fake cloudflare page that tells you to run a powershell command !!!

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
No offense but if Xdefiant represents your best the industry is better off for it.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.
With this game having crossplay along with the new ramp up of cheaters on pc you will no doubt see a huge drop of players in the coming month's. One huge downside of the game being free is the lack of paywall for those that get banned do too a use of cheat menu free games have it worse for cheating.
The new wave of issues on all builds is just the cherry ontop of a cake that was delayed for years but still came out under cooked.
Here is a video of 2 modders on one team
https://www.youtube.com/wat...
https://www.gamesradar.com/...
Mot too sure if this is just me or not but this write up seems way exaggerated. I haven't had many if any problems with this free game at all. I've played it quite abit 50-100 matches so far I'd say and it's run as smooth as butter for me.
Maybe I'm just lucky?
Could it be possibly the players internet connection?
Not giving excuses but just seems odd I've had no or few issues. Certainly no framerate drops that I'm aware of.
Currently playing it on the ps5.