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10°

Developers React To Lack Of 'Community Games' Sales Data

MTV writes:

"Community Games developers don't know how many people have bought their game. Though Xbox 360 evangelist Major Nelson released top ten lists of popular Community Games, the amount of people buying them could range from 1 to 10,000 - there's no hard sales data available for developers.
MTV Multiplayer broke that news earlier this week, prompting developers to respond through the official XNA Creators Club message boards. While most were upset the numbers weren't coming until March, others suggested that angrily pointing the finger at Microsoft wasn't appropriate, either.
Below are a few developer responses that stuck out to us:"

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multiplayerblog.mtv.com
GrieverSoul6337d ago

I always wondered how a developer got his money everytime I purchase DLC form Xbox Live or PSN! I mean, how does Infinity Ward know I´ve bought their Cod4 map pack? It was on the PSN! Its Sony´s!

The only way for them to know is to ´´trust``?! o.O

Maybe thats why Sony is giving CAMPCOM their own STORE! Maybe...

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer33d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde31d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy31d ago

And then MK1 killed it again.

DivineHand12531d ago (Edited 31d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.