
The latest edition of EGM shed some light on the future Wipeout project for the PS3, and one of the more important tidbits of information revolved around the use of the MotorStorm engine for the game.
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Still playing BLUR during lan sessions and having a blast, wouldn't mind ever getting a BLUR 2.

A new release on the Xbox Series X|S consoles this week has been yanked from sale, after it appeared to infringe on Sony’s software.
The shameless Anti-Gravity Racing WipEout appeared to include slightly edited emulated versions of the original WipEout and its successor WipEout 3: Special Edition, with minor texture changes and button prompt alterations.
But after being exposed in a Digital Foundry video – where it’s also revealed that developer LLS Games pinched a CGI reimagining of the original game’s intro from YouTube – it’s no longer available for sale.

The WipEout series was, at one point, considered to be a dazzling showcase for new Sony hardware. The original game accompanied the PS1's release in the West and arguably did a lot of sell the console to sceptical punters, while WipEout Pure and WipEout 2048 were jaw-dropping launch titles for the PSP and PS Vita, respectively.
PS4 sadly didn't get a WipEout at launch, although it did get the excellent Omega Collection in 2017, a pack which pulled together content from WipEout HD and the aforementioned PS Vita entry and holds the distinction of being the only instalment to top the UK sales charts. Had things turned out a little differently, we could have been playing one of the most dramatic reimaginings of the series yet seen on PS4; an entry which would have retained the anti-gravity mechanics but evolved the on-track action into something closer to a traditional racing game.
Good choice, in a futuristic racer this time, who wouldn't like to see badass explosions, crashes, particles flying around? Never liked WipeOut before, never played the full game (just the demos on PS1 and PS2) but motorstorm's engine might just make this game fun.
Im interested to see how the motostorm engine works for wipeout. I love motorstorm physics however. Some of the best physics I have ever felt in a video game especially a racer. IMO the only other racer I have played that rivals its physics would be Burnout
But good news nonetheless. The Wipeout series was never big on physics, so I'm curious as to how much destruction they're going to put in. (hopefully, a LOT)
I cant wait to see how this works.
not only is the engine that motorstorm run on is quite spectacular in graphics but it's also spectacular in it's physics... and i enjoyed WP:p on psp because it's speeds were eyeball bleedingly fast once you started unlocking the faster class races... chain that together with awesome graphics that might even be better than motorstorm because Evolution might be helping liverpool with using the engine to it's fullest, and then there is excellent physics and destruction, topped off with crazy futuristic ship and weaponry, thats amazing and now i'm even more hyped for this game than ever.... suddenly fatal inertia doesn't seem as exciting specially now that it's multiplatformer... Hope they keep it all in tact and make this new itteration of Wipeout emaculate