160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood716d ago (Edited 716d ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE716d ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion716d ago

Plus would have gotten them some extra money.

TheLigX716d ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle716d ago (Edited 716d ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher716d ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno716d ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE716d ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro716d ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics716d ago

It's the game.

Was fun for 10 minutes

JackBNimble716d ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

TheLigX715d ago

Hey there big business shilling homie… the game was very profitable.

+ Show (4) more repliesLast reply 715d ago
Gamble20716d ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

TheLigX715d ago

The games were profitable, you ding dong.

Killer2020UK716d ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE716d ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername716d ago (Edited 716d ago )

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer716d ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 715d ago
notachance716d ago

ah damn, I loved olliolli series

monkey602716d ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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30°

Workers approve settlement over Ubisoft Halifax closure

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.

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cwacanada.ca
lodossrage1d 6h ago

I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.

Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.

But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

40°

Ashes of Creation Director Responds

Ashes of Creation director Steven Sharif has hit out at alleged "coordinated attacks" against him and his studio, Intrepid Studios, insisting recent claims about the company's finances were "completely false and already faltering under judicial review," and calling the drama "one of the craziest stories gaming has ever seen."

40°

ID@Xbox director says Xbox Game Pass is a discovery multiplier

Does launching into Microsoft's subscription service create a positive snowball effect?

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gamedeveloper.com