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20°

Achievements: Blessing or Curse?

It's undeniable that Microsoft's introduction of Achievements into gaming, with the advent of the Xbox 360, has had an impact on the way games are played.

But has this impact been a positive or negative one?

Achievements give us a goal, but can sometimes make us overlook the importance of the journey.

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darkzero.co.uk
iilluminate6344d ago

I think their influence has been largely positive, however it has led to some gamers placing a bit too much emphasis on their points accumulation. Not all points are created equal as some take far more work than others.

They do encourage people to look further into a game and it can be nice to feel rewarded by doing a task. But I don't tend to notice unlocked achievements much on 360 as the popup got annoying so I turned it off.

iilluminate6344d ago

I think their influence has been largely positive, however it has led to some gamers placing a bit too much emphasis on their points accumulation. Not all points are created equal as some take far more work than others.

They do encourage people to look further into a game and it can be nice to feel rewarded by doing a task. But I don't tend to notice unlocked achievements much on 360 as the popup got annoying so I turned it off.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

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theouterhaven.net
Alos88128d ago

I'd play remasters if they did em'

darthv72128d ago

that is what fable anniversary is.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

Read Full Story >>
theouterhaven.net
70°

OG Left 4 Dead Creator Announces He's Working On A New Multiplayer Shooter

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.

ZycoFox272d ago

L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.

This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.

The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

-Foxtrot271d ago

Regardless of what Valve officially said they didn’t need to do a sequel that fast, things could have easily been added to the original overtime and the sad thing is the characters and atmosphere of the original was better than the sequel. I mean we went from the dark, grim city streets to the sunny south where we are hitting massive menacing tanks with frying pans.

I honestly believe Valve killed it because it was a Turtle Rock game at its core and Valve wanted it to be known as an Valve only IP moving forward

They even brought back the original survivors just to kill one of them off (even though in the original they were heading North to Canada)

JEECE271d ago

Lol L4D2 came out in 2009, and you are saying it should have been a 2020s type live service game. It's just a great game, it doesn't need battle passes and skins.

This attitude is why devs are afraid to make any multiplayer game that isn't a live service.

Jingsing270d ago (Edited 270d ago )

Also in these current economic times live services is just a no go when people are being more frugal with their purchasing power. I don't do any subscription services anymore which means I can't do multiplayer on a console even if I wanted too. Something the console manufacturers should think about if they want to get players to even try their online stuff.