
Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.

Shift Up is looking to bring its action-adventure game, Stellar Blade, to platforms beyond PS5 and PC in order to broaden audience reach.

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.
Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.
CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA
I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
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I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.