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7.0

Stellar Blade Review - IGN

Great in all of the most important ways for an action game, but lackluster elsewhere.

FPSRUSSIA756d ago

7.0/10 why does IGN always rated Games Lower then Everyone else I cant wait to play it though.

Tacoboto756d ago

This guy is the same reviewer at IGN who rated FFXVI a 9 and Elden Ring a 10, among other titles like Armored Core VI and Returnal 8s, Street Fighter 6 a 9.

He doesn't review Xbox games either. So I guess you could try reading the review to answer your question.

After seeing the reviews be in line with what I expected I'm still excited with for my preorder to arrive tomorrow. Don't let a not-low score like a 7 influence you.

Cacabunga756d ago

A SONY exclusive scoring bad on ign.. really?

Tacoboto756d ago

... a 9 for XVI and 8 from Returnal just from this one reviewer. Rebirth a 9. Ghost of Tsushima another 9. TLOU Part 1 PS5 a 9, TLOU Part 2 another 10. Spider-Man 2 an 8. Ratchet & Clank a 9. Demons Souls a 9.

What of these scores from IGN are bad?

darthv72756d ago

@Caca... since when is a 7 bad?

shinoff2183756d ago (Edited 756d ago )

Ff16 a 9. Jeesh I can't trust him.

Darth you know damn well all these kids and you people think 7 is a horrible game. Still doesn't make sense to me how this started. A 7 back in the day was a pretty damn good game.

darthv72756d ago

@shin... it's still a good game. 6 is okay and 8 is great. 9 is excellent and 10 is perfect. That's the scale that has been used since forever.

Bad is usually anything lower than 5, with 5 being the mid point of neither good nor bad but just... fair.

Lightning77756d ago

Exactly I'll be buying it regardless. 7 is a solid score.

+ Show (3) more repliesLast reply 756d ago
Chard756d ago (Edited 756d ago )

The IGN I know has a history of doling out 9/10 scores when they're not deserved.
Regardless, it seems you're still excited for the game, which is a good indication that numerical scores are pretty meaningless

DOMination-756d ago

"why does IGN always rated Games Lower then Everyone else I cant wait to play it though."

Honestly I don't have/can't be bothered to look at the data but my perception is completely the opposite to this statement.

The IGN review, whether people like them or not, is usually the one that matters most to publishers, developers and gamers and as a result, they usually tend to play it quite safe with big releases. When they came out and trashed SS:KTJL in a preview, people really took notice because they don't normally do that.

TwoPicklesGood755d ago

To be fair there are quite a few reviews of 6-7/10 as well as there are 8-9/10. Review scores are an outdated concept and shouldn’t be considered gospel.

itsmebryan755d ago

@FPS
The score seems in line with other reviews.. I have seen lower scores and it's at 82 right now on metacritic. 7 is not a bad , it's just ok.

+ Show (2) more repliesLast reply 755d ago
thesoftware730756d ago

I knew it; from the demo, I felt it was a 7-ish type of game(which is not bad) so be prepared for mostly mixed reviews.

Eonjay756d ago (Edited 756d ago )

IGN gave it the lowest score (bottom 10%) as anyone how hasn't been living under a rock expected. Perhaps you should check out the other 90% of scores too. A wave of ALT accounts isn't gonna change this.

Sonic1881756d ago

What I find hilarious is that eurogamer gave it a 10 and think it's a game of the year contender

https://www.metacritic.com/...

Tacoboto756d ago

The worst scoring review now are two 60s.

Including from Videogamer.com, which is suspiciously not uploaded here yet...

thesoftware730756d ago

Why? I did not say anything bad about this game; why the hell is everyone in defense mode? I did see some other reviews, but I played the demo, and the impression I got was a 7-ish like I said.

Even tho I looked at other scores, why are you prompting me to go read other reviews? Is the 7 bad for you? That is a good score, and I often agree with IGN reviews.

ALT accounts? are you ok? the game gets a good 7, and you are so tight about it, wtf.

ChasterMies756d ago

Why should I assume the other scores are right? Review inflation has gotten insane, and not all games are going to fit in the 8-10 out 10 zones.

+ Show (1) more replyLast reply 756d ago
shinoff2183756d ago (Edited 756d ago )

I felt about the same playing the demo. It didn't feel day one to me but I only buy rpgs day one mostly.

For what I think I read was their first single player game it looks pretty solid though.

S2Killinit756d ago (Edited 756d ago )

Well, it is sitting at 82 metacritic, so your expectation of 7-ish was not really correct.
Its 8-ish.

thesoftware730756d ago

S2,

Huh? We are in an IGN review thread, and the topic of discussion is...they reviewed it a 7. How could I possibly be wrong when it is a fact that they gave it a 7, and I said that my assumption from the demo put it at a 7-ish, my comment was is direct relation to this review and article.

You can attempt to mingle and mangle all you want; this reviewer thinks it's a 7.

Why the hell are you guys so defensive about this game? This is so strange; it's a new developer with a new IP, and it's reviewed mostly positively; be happy and realize for their first outing, it's all good that it isn't rated 10s everywhere.

DOMination-756d ago

I don't know what's worse.

People giving a game they haven't played a score based on a feeling. Or lambasting a user for giving a score in that way because their view is (less than) 1 point apart from the average.

DarXyde756d ago

It's right around Metal Gear Rising, which is pretty much what I was expecting.

Sounds like I'm gonna love the game.

Crows90756d ago

It's actually very positive reviews pretty much everywhere.

This was also targeted by certain sites as "controversial" some can't get over the fact that eve looks a certain way.

Zenzuu756d ago

It's not mixed reviews though. The game received mainly high from everywhere else. The reception and general consensus, is the game is decent. People are not attacking you. The issue is the way you word it, like IGN is the only reliable reviewer and everything else doesn't matter.

Even though it's not your intention, but it comes across that way.

+ Show (2) more repliesLast reply 756d ago
Goodguy01756d ago

Oh boy. I think the $70 pricetag is also asking for too much as well, I liked the demo but I'll have to wait for a price drop or PC release.

Aphrodia756d ago

More like $75-80 with tax. That's way too much money to spend on a game if you aren't 90-100 % sure you're going to enjoy it.

Crows90756d ago

That's the biggest downside to most games right now. The price is ridiculous.

Blaze929756d ago

Wait a month, will be $49.99. Publishers getting carried away tagging $69.99 on every game this gen

TiredGamer756d ago

Pick your poison…. $70 in 2024 or half the time, money, effort, and risk put into game development.

Economics needs to become a core class for everyone.

Blaze929756d ago

"half the time, money, effort, and risk put into game development." that's literally still happening with the $69.99 lol

TiredGamer756d ago

So you think that Stellar Blade would have been developed, as-is, if it were priced at $39.99 in 2024? It’s not 1998 anymore. If it was okay for a game to be priced at $50 in 1998 (equivalent to over $90 in 2024), why isn’t it for a game that cost magnitudes more to produce to be priced at $70?

It’s all psychological. People can’t break through this psychological dollar threshold despite the fact that inflation has reduced a dollar’s buying power by half in two decades.

TiredGamer756d ago

In the future, when a burger will cost $30 and minimum wage will be $40 an hour, people will still feel like videogames aren’t allowed to cost more than $60. Silly.

Crows90756d ago

Like with helldiver's 2 right? No wait ..that was $40

I'll pick $40

Overspending and mis managing money is that cause for the ballooning developer costs ...nothing to do with the year we're in.

TiredGamer756d ago (Edited 756d ago )

Your are cherry picking and oversimplifying the issues. Helldivers 2 is a great game and a solid single-A or maybe even a AA experience. But it is a GAAS type game that is subsidized by micro transactions. It was a relatively low budget effort and the underneath the veneer, it is a fun game that is built on fairly simple development assets.

I’m a guy that is more interested in retro games now than I am in any of the big budget stuff coming out. I don’t have the time nor desire to care about the most intricate micro-texture maps or the most amazing sock cloth physics. It’s a world of diminishing returns and I don’t personally find value in it. But others do, and that’s precisely why development dollars keep growing.

The detail and depth to AAA game experiences requires a ludicrous amount of resource investment. The sheer number of staff involved dwarfs what was seen only a decade ago. And the problem is that we are trying to cap what publishers can recoup despite the fact that inflation is ever marching and the value of the dollar is ever dropping. This will eventually, and probably sooner rather than later, lead to a mini crash of game development. And the sad thing about that is that it will lead to only the safest and trendiest genres getting any investment. And we’ll all pay for that in shallow game experiences.

I’m all for paying lower prices. But you have to have a reasonable sense of the economics at play here. Just as it is reasonable that the minimum wage/salaries increase with inflation, it is equally reasonable that prices increase as well. All else being equal, unless something is able to be made more cheaply, things eventually HAVE to increase in price to keep up with the behavior of the time value of money. Otherwise there is no incentive to make anything.

+ Show (2) more repliesLast reply 756d ago
Elda756d ago

Gamespot gave SB an 8 which sounds about right. I really enjoyed the demo. I'll be picking up my pre-ordered copy this Friday.

Show all comments (102)
40°

Shift Up Is Looking To Bring Stellar Blade To More Platforms, Details On Sequel Coming Later In 2026

Shift Up is looking to bring its action-adventure game, Stellar Blade, to platforms beyond PS5 and PC in order to broaden audience reach.

Read Full Story >>
twistedvoxel.com
80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

Read Full Story >>
thenerdstash.com
lodossrage128d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher128d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage128d ago (Edited 128d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein127d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher127d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel1989127d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein127d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel1989126d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein126d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

+ Show (2) more repliesLast reply 126d ago
Eonjay127d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi127d ago

We are all getting downvoted by evidently some of the most naive people alive.

+ Show (1) more replyLast reply 126d ago
SimpleSlave127d ago

Stellar Slop 2 will be great!

Toecutter00127d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger127d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing69127d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi127d ago (Edited 127d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing69127d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi127d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing69126d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi126d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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