430°

Sony Hires Superstar Korean Cheerleader to Cosplay as Stellar Blade's Eve

Sony is sparing no expense on the promotion of upcoming PS5 exclusive Stellar Blade in Asia, as it’s hired Korean cheerleading sensation Lee Dahye to cosplay as protagonist Eve as part of a meet and greet in Hong Kong and Taiwan. Those who pre-order the game will have an opportunity to attend an event with the Dragon Beauties dancer, who’s one of the most prominent models in Taipei right now.

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GoodGuy09647d ago

Funny, I know her lol. Excellent taste Sony.

blackblades645d ago

Its more funny that Sony advertising the hell outta this game knowing how "you know what".......

gigoran8645d ago

I don't know. what is it?

jlove4life645d ago

Just like WWE going back to attitude era kinda so is sony

Cacabunga645d ago

Game def has potential.. gameplay is very good

mudakoshaka645d ago

Do you know her? As in personally. Or you know of her?

shaenoide645d ago

Don't know if it's good taste or not. But kind of afraid of where Sony is going recently.

RNTody645d ago

How is this different from CD Projekt RED hiring Keanu Reeves to punt their game? Or is it only a crime when it's a hot woman?

Enlighten us as to where Sony is going that's a problem.

Michiel1989645d ago

not that I agree with Shae, but he actually mocapped a character in the game. Dressing up as one of the characters and making pics of yourself is quite different.

RNTody645d ago (Edited 645d ago )

That's an arbitrary difference?

Hiring a celeb to promote the game. It's been done since the dawn of time, as far back as Doritogate and further.

What about live action trailers where the actors aren't in the game? What about the skit with Ben Stiller dressing up as Kratos?

All I see around Stellar Blade is fake controversy from people who don't actually care about the issue they're talking about, they just want the clicks.

Michiel1989645d ago

Hiring an actual actor to do a performance in their game you mean? Keanu Reeves besides being a celebrity, is also a great actor. The best performance we gonna get from a cosplayers is them making hearts with their hands. Cosplayers make costumes, actors give performances.

Yeah the controversy is stupid, I totally agree but that doesn't make cosplayers and actors the same profession. You could have picked any game where an actor made a commercial to promote a game, but you chose an example that didn't make sense at all because the guy actually plays a character in the game and a disservice to his great performance in cyberpunk.

I wouldn't have batted an eye if you said Ben Stiller from the get go but no one talks badly about Jesus.

RNTody645d ago (Edited 645d ago )

@Michiel1989 Hey I love Keanu Reeves to death, and I know he was an actor in the game, John Wick and The Matrix all the way, but I'm talking specifically about having him on stage to promote it, not about his actual performance in game- he certainly isn't there to tell you about the game mechanics. Obviously there's a "difference" because he's a character in the game and an actor, but the principle is little different to all the other countless examples, like getting influencers to talk up the game. This is a non-story, and cosplay even though it means very little to me, I can't deny there's a culture about it and there's talent behind it and its purpose is promotion.

What irks me is that this practice has probably been done a million times but journalists are drawing attention to anything to do with Eve and her physical appearance, to overshadow what an awesome game this is looking like. Anyone who played the demo would know.

RNTody645d ago

@Michiel1989 To clarify, Keanu wasn't giving an in-depth interview about bringing his character to life and what he put into Johnny Silverman during development. He was hyping the game, hence the "you're breathtaking" meme was born.

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FinalFantasyFanatic645d ago

I don't see any cause for worry? Why would game promotion worry you?

TheCaptainKuchiki645d ago

Have you ever watched anime? Idk why people are acting surprised?

Flakegriffin645d ago

Afraid?

What are you scared of? 😂😂😂

gold_drake645d ago

its just a promotional thing, guys scared of cosplay haha

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Knightofelemia645d ago

Now I am definitely becoming a passport bro.

Michiel1989645d ago

didn't realize this was newsworthy. Imagine getting an announcement for each cosplayer hired to promote a game

Futureshark645d ago

A strong, independent, successful woman promoting a strong, independent videogame character.

What's wrong with that?

Chocoburger645d ago

Nothing.

Hoping the game turns out great.

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80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

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thenerdstash.com
lodossrage4d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher4d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage4d ago (Edited 4d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein3d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher3d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel19893d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein2d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel19892d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein2d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

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Eonjay3d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi3d ago

We are all getting downvoted by evidently some of the most naive people alive.

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Toecutter003d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger3d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing693d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi3d ago (Edited 3d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing693d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi3d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing692d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi2d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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simulationdaily.com
60°

Shift Up Is Planning To Make Stellar Blade Available On Additional Platforms & Reach More Players

Shift Up is planning to make its action-adventure game, Stellar Blade, available on additional platforms and reach more players.

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twistedvoxel.com