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CheatCC CES 2009 Highlights

CheatCC says: "From eye-popping 3D gaming visual advancements to game news and peripherals galore, CES 2009 was packed with plenty of mouth-watering goodies for gamers to sink their teeth into. Check out CheatCC's feature for some of the highlights from this year's show!"

Product6333d ago

yea to bad they still didnt have a production oled tv instead they were all prototypes.
Although i do agree they need work seeing as how the organic material dies in around 15,000 hours which is less then half the time it takes for lcds to die.
This tv is the future though.

120°

Halo Wars lead explains why Master Chief was actually “off the table”, and it wasn’t Bungie’s fault

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

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videogamer.com
franwex510d ago

I would be very interested in seeing a third game. I won’t hold my breath tho.

60°

The Halo Wars Formula Has Potential to Fit More Microsoft Franchises

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.

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gamerant.com
gangsta_red1161d ago

I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

P_Bomb1161d ago

I could see that. I feel like State of Decay could spin-off into something strategic as well.

giovonni1160d ago

Actually that would be kind of fly if they made it a turn base RTS.

lellkay798d ago

Crackdown tactics would be legit!!

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher1238d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai1238d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood1238d ago (Edited 1238d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai1238d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood1237d ago (Edited 1237d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood1237d ago (Edited 1237d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long1238d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim1237d ago (Edited 1237d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz1237d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit1238d ago

Can it work? Yes. Does it compare? No.

monkey6021238d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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