
Wccftech returns to Helldivers 2 after around 200 hours of gameplay. Did Ule change his mind from his verdict in the original review?

Details on the new arsenal coming next week.

Details on weapons, Stratagems. armors, cape, and more.

A new line of figures has been announced for the popular series.
"After spending 200 hours playing this game, I can conclude that the only thing that keeps me coming back is having fun, but that's not good enough"
Playing that much of a game you have problems with means you like it more than than you think.
I can kind of agree with what he’s saying. I’ve played probably 80 hours of Helldivers and while I think it’s an excellent game it really doesn’t give you anything to aim for. Yes fun is the most important part of a game but this isn’t 1982 when games were simple. I need something to go after to keep me playing I mean even Donkey Kong had a high score to pursue. Helldivers is great but I can see how some will get bored of just having “fun”
Idk how you put in 200 hours already. I play a lot, and I’m at about 120 hours of mission time myself…. It’s been less than 8 weeks.
As much as it would be neat to have an endless supply of unlockables, I’ve been pretty content by the rate that they shadow drop new weapons and enemies.
If you look at the armory, it says how many helmets and such they are planning to launch… It’s a pretty high number.
Try playing less than 25 hours a week, and then you might be able to stay behind the drip of new content.
As someone who’s been gaming long before battle passes were a thing, I’m happy with the amount of carrots there are for me to chase.
I’d only be happier if they made armor locked behind tough challenges, like killing 500+ enemies during a non-defense mission.
And can we give Arrowhead a hand for making mechanics that are STILL fun after 200 hours? How many games manage to do that, let alone a AA game?
I've spent countless hours playing games I felt were "fun". That's the whole point. The medium is founded on fun and entertainment not some artificial goalpost designed to prey on your natural addiction tendencies. The grind isn't the thrill. It's the comradery, the laughs, the unexpected. This is the sort of thing that is wrong with the industry and why we are getting further and further way from what makes it special.