350°

Stellar Blade Suffers From High Input Lag, Developer Recommends Enabling Game Mode On TVs

Sony Interactive Entertainment and Shift Up's upcoming action adventure game, Stellar Blade, suffers from a high amount of input lag.

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twistedvoxel.com
Sonic1881655d ago

I wonder would they have to delay the game to fix that?

Cacabunga654d ago

This would have happened many years ago.. nowadays devs are allowed to release games not finished

Rynxie654d ago

Don't worry, it will also suffer from being a crappy game. People who bought it will also suffer for being thirsty for waifus.

shammgod654d ago

Demo was great. I immediately preordered digital deluxe and a physical copy. Cant wait!

SCW1982654d ago

This is the Lies of P of 2024, nothing about this will be a crappy game. It plays awesome.

ravens52654d ago

If you use the word "waifu", your probably one of the people your talking about lol.

CrimsonWing69654d ago (Edited 654d ago )

What do you have against attractive female designs? Does it hurt your feelings about who you’re in a relationship with?

Like, I’ll never understand how an ugly female portrayal nobody mentions “Waifu,” but when it’s something attractive it’s like such a problem for them.

You’d think ugly female portrayals would be more offensive, but nope. Nobody bats an eye. Suddenly, it’s an attractive design and you have Waifu this and Waifu that like it’s some terrible thing.

People are weird as f*ck. Like the only “controversy” behind this game is they made an attractive female and for some reason we have Cardi B singing WAP on stage in more revealing clothes simulating sexual acts on stage, but that’s ok and brave! We have celebrities on the red carpet exposing their butt cheeks and nipples and it’s such an amazing designed dress. You have a game character that’s attractive and suddenly everyone’s a f*cking Waifu loser for appreciating it… this world needs to give me a break with this sh*t.

I miss the good ol’ days when nobody made a stink about any of this. The only reason I can see someone getting offended by this is due to low self-esteem or you’re a prude, otherwise who cares?

Charlieboy333653d ago (Edited 653d ago )

@ Rynxie As opposed to you who walks around with a Baywatch babe on each arm right? You are drowning in hot ladies over there.....your thirst is quenched!

Not!!!!

Charlieboy333653d ago (Edited 653d ago )

@ Crimson "I miss the good ol’ days when nobody made a stink about any of this" Yeah, it all started to go downhill in this world when they gave the mental patients a voice and people ( just as mental ) actually took note of there opinions.

Might as well ask a serial killer what he thinks about human rights. Or ask a cannibal his stance on veganism. Yet here we are......literally having to deal with the warped and hypocritical
opinions of a small group of crazies with the sane people worried they will offend them ( not me, they can all fuck off ).

Rols653d ago

Stop being a whiny little SJW b@#ch!

VariantAEC652d ago

Waifus? This is a Korean game. Also the demo was good.

+ Show (5) more repliesLast reply 652d ago
clevernickname653d ago

Delayed keyboard and mouse input on the dev's workstations.

GoodGuy09654d ago

Ouch, for a game where it's high action and timing is key.

BLow654d ago

How was the demo? Did you play it?

Pyrofire95654d ago

It's pretty cool. The way the game teaches you new abilities is spaced out nicely so it's not all thrown at you at once and meanwhile you're getting all this cool setup for the story and setting. I do notice how long it takes for an attack to start after you hit the button and hope that's fixed. Movement does feel a little stiff and that might be because of the delay as well. Aside from that it looks like it'll be a fun game and a bit more of a Souls-like than I thought it'd be but I like those so that's fine by me.

ravens52653d ago

I had zero problems with the demo on my portal. She doesn't cancel out of a move to block and it takes a sec to get into blocking stance. I thought thats the way it was designed but maybe not.

VariantAEC652d ago

I didn't feel any lag. I did feel like High-Fi Rush was lagging but only when the circle appeared on screen and then it became obvious that something wasn't right. Level 2 has a on rails segment that requires pressing "X" at a specific time so Chai pulls up away from a red crate... no matter what the "X" button did not do anything at that specific point. I just had to dodge every other crate and get hit by all the red crates. Of course you can not adjust the latency in the options menu except from the title menu... go figure. I was about to readjust it before I managed to avoid all the non-red crates. Plenty of other segments where the circles appear and when they overlap my input registers just fine. I didn't notice any latency issues with the Stellar Blade Demo.

Barlos654d ago

Didn't notice any lag at all in the demo

Babadook7654d ago (Edited 654d ago )

Me neither. I was pretty impressed with the gameplay. But if it is there and gets fixed that would be even better.

654d ago
dumahim654d ago

Yeah, even with HDR and visual mode, it seemed fine. Maybe the timing window gets smaller later in the game or something. What I played seemed plenty of time to react for me, even without game mode on.

CobraKai654d ago

I had no clue either. I’m not playing on game mode on my TV and didn’t notice

Einhander1972654d ago

"Stellar Blade Suffers From High Input Lag"

This is factually untrue, the developer was telling them exactly what the problem was which was the setting on their TV presumably.

Anyone can play the demo themselves and see that this is not true.

654d ago
bloop654d ago

I have an LG CX with game mode turned on and noticed considerable lag. It took me about half an hour of playing to adjust to it. I wouldn't say it's game breaking, but it should be a lot better and hopefully they can get that response time down with a few patches.

bloop654d ago

Eh......... Sure Einhander 🤨🤷🏼‍♂️ What a bizarre response. I'm not really sure how that correlates to what I said there, but anyway. I died once on my playthrough fighting the boss on top of the parking lot, and for the record, I thought the demo was fantastic and I hope it does great numbers sales wise. I did experience noticeable input lag though, which I'm sure the devs could improve on, but you just go ahead and stick your fingers in your ears there 🤨

Huey_My_D_Long654d ago

I would just ignore children like Einhander. Unfortunately responses like his are just way too common nowadays

Babadook7654d ago (Edited 654d ago )

I played the demo again just to test for myself. I have a C9 with game mode on and filmed the response time in slow mo. The claim in the article seems legit actually; I saw from 10 to 16 extra frames before a reaction to the attack button. I didn't notice it before hand, and it's not a big deal to me.

+ Show (1) more replyLast reply 654d ago
porkChop654d ago

The demo is an older build though. Just because the demo doesn't have input lag doesn't mean the final game doesn't either.

Einhander1972654d ago

We're all playing the same demo, including the person who made the video...

Seriously what a ridiculous statement.

You're so determined to damage the sales of the game you imply that somehow an issue that doesn't exist in the demo is going to exist in the final product.. and you say it seriously...

I can't even believe the amount of misinformation that is constantly being spread, like here we have a developer saying it isn't true, Yet here you are essentially calling the developer a liar based on one no name persons claim on youtube. People have been playing the demo and no one was talking about this problem before the media started spreading this fake story, and anyone can play the demo themselves and see it's not true.

porkChop654d ago

I'm not trying to damage anything, calm the fuck down. I thought the actual game was out already because everyone has been talking about it. You're so determined to defend some game from randos on the internet that you'll go on some dumb tirade. It's not that serious. Go outside and breath some fresh air ffs.

Pyrofire95654d ago

I played the demo on my tv which has very low latency, I've played lots of games there, I know how it feels. There is 100% a pretty long time between you pressing a button and Eve performing an action.

--Onilink--653d ago

Claiming something is factually incorrect while providing 0 facts to the contrary…why am I not surprised by this kind of comment

Its literal testing and video recording on the topic…its hard not to call that anything BUT factual

Also, TVs without game mode (which you dont actually know if they had on or not), have about 90ms on latency, this was 240+ (plus a known UE issue that developers need to correct on their end).

Not everyone is affected by input lag (just look at how many people prefer to play at 30fps), but its a factual statement to report that the game has higher than average input lag. There is nothing wrong with calling out potential issues, especially before release, so they can then try to fix it sooner

Michiel1989653d ago

fps has nothing to do with input lag.

--Onilink--653d ago (Edited 653d ago )

@Michiel

Yes it does… its literally linked to the render time.

A lower FPS means higher frametime, 33ms at 30fps (in avg of course)

If someone is measuring click to photon latency of 100ms at 30fps, then you know 33ms of those 100 are directly tied to the render time and then work out where the other 67 are from.

If you measure those same 100ms at 120fps, then its only 6ms of render time and you have 90+ ms on latency to account for from other sources

Knowing the average FPS is essential to discussing input latency because each Performance mode would already have an inherent amount of latency involved just by its render time

+ Show (2) more repliesLast reply 653d ago
TreMillz654d ago

The game doesn't suffer input lag at all lol, also the dev told them why they were experiencing it, not a fix for it.

Pyrofire95654d ago

It does have a long delay between a button press and action starting on screen. I don't know why people are trying to gaslight the situation, I experienced it first hand. I know what kind of delay my TV has and I know how to use Gamemode. It's not even a subtle delay, I would guess nearly 150-200ms which is sluggish, especially in a soul-like or, what SB has been compared most to, Nier Automata. Nier is responsive AF.

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80°

Stellar Blade Studio CEO Says AI Is Necessary to Compete With China's Ever-Growing Gaming Industry

TNS - CEO of Shift Up, the studio behind Stellar Blade, argued that AI is no longer optional to compete against China's sheer development scale.

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thenerdstash.com
lodossrage4d ago

Now look, we all gave EA and others gripe when they spoke about AI. But now that Shift Up and Larian are showing how open they are to using it, they need to be treated the same way. We can't look the other way just because it's a developer(s) that we like.

Christopher4d ago

I'm not looking away, but honestly I don't play games out of these regions typically. It's mostly just gatcha games.

lodossrage4d ago (Edited 4d ago )

I don't play all those gatcha games or games from that region either. I was just pointing out how we tend to "look the other way" collectively depending on if we like a dev or company or not. They should be subject to the same level of backlash.

thorstein3d ago

I recently read a story, not sure how accurate it was, that said that is more nuanced than AI* good/ AI bad.

It said most gamers hate AI used for art, design, storytelling... basically the artistic, creative part of a piece of work.

They don't mind AI if it is used for such things as writing code, compiling assets, determining NPC actions, and that sort of thing.

*AI as in use of LLMs and not the AI we all had no problem with (for the past 4 decades) when we played against the CPU.

Christopher3d ago

As a coder, I hate people who use AI to write code. That's just more work for others down the line.

Michiel19893d ago

the cpus/bots you played against aren't AI. They're bots, they don't adapt, they don't learn they just do what they're programmed to do when certain parameters are met. That's why they're easy to exploit, especially compared to AI.

thorstein3d ago

@Michiel

That's kinda the point. The AI (what we called the tricks programmers coded into a game to make enemies seem to react) wasn't really AI. "especially compared to AI."

Artificial Intelligence doesn't exist (that is why I explained what I meant by AI in the old days) and what is called AI today is an LLM.

Michiel19892d ago

LLM is a subcategory of AI....all LLM is AI but not all AI is LLM.

AI does exist, wtf are you even talking about. Then explain me how OpenAi created an AI that taught itself how to play Dota 2? what you meant by AI in the old days already had a name: bots. You're just throwing some terms around that you're absolutely clueless about.

thorstein2d ago

@michiel

AI did not autonomously teach itself how to play DOTA2.

"throwing some terms around that you're absolutely clueless about."

Oh boy.

Sorry bud, artificial intelligence only exists in science fiction.

+ Show (2) more repliesLast reply 2d ago
Eonjay3d ago

Pragmatically though, how do you deal with the Chinese studios and how do you stay competive?

0hMyGandhi3d ago

We are all getting downvoted by evidently some of the most naive people alive.

+ Show (1) more replyLast reply 2d ago
Toecutter003d ago

Dumbest statement from a CEO of a game studio this year....so far.

blacktiger3d ago

CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA

CrimsonWing693d ago

I don’t care how a game is made, only that it’s good. If AI lets us create experiences beyond human limits faster bigger better, use it. If it looks rushed or feels off, then utilize the tool better.

0hMyGandhi3d ago (Edited 3d ago )

I respectfully disagree. When companies utilize things like A.I to become more efficient, it doesn't mean the workload is lessened, but on the contrary, they now think you can be even MORE productive and your workload will actually INCREASE because of your "peak efficiency".

I always think of Ford inventing the assembly line for car making. Cars were made far faster, but it doesn't mean that the cars themselves were quality or that the workers were able to relax because of the increased efficiency, it just meant that the company could make more money and squeeze every last drop of worker sweat to bump up their stock price half a percent.

I remember learning about "Taylorism" which was a concept developed by Frederick Winslow Taylor, focusing on time-motion studies to find the one best way to maximize productivity by reducing wasted movements/excess motion. He devised a strategy that restricted the physical movements of workers by literally telling them to move their arms and legs a particular way, usually with an extremely limited range of motion, and to repeat said motion hundreds if not thousands of times per shift lest they get fired. We are heading that way with A.I....And fast.

CrimsonWing693d ago

Fair point on efficiency being misused, but that is about management, not the tool itself. AI is just a way to push creative boundaries faster and bigger. How companies handle it does not change the fact that it can enable experiences beyond human limits.

0hMyGandhi3d ago

@Crimson

But management of the tool cannot be divorced from the tool itself. These tools are developed with enterprise in mind. They save all the cute "now grandma can have her own A.I assistant!" shtick for their V.C. peeps.

Show me a multi billion dollar company that spends up the ass to implement A.I into their workflows not to pad profits with the increase in productivity, but also to lessen the workloads of their employees, and I'll show you the (most likely) Onion logo on the top of the page.

CrimsonWing693d ago

@0hMyGhandi

You’re treating the tool and the incentive structure as the same thing, and I don’t think that holds up. Every major technology was built with enterprise money and profit in mind. That never dictated how creators actually used it.

Companies squeezing more output out of efficiency isn’t unique to AI, that’s just capitalism doing what it always does. That doesn’t make the tool itself Taylorism 2.0.

In game dev, AI isn’t turning people into assembly line workers. It’s removing iteration and prototyping bottlenecks so smaller teams can do more without massive budgets. If corporations misuse it, that’s a labor issue, not proof the tech itself is the problem.

0hMyGandhi3d ago

@Crimson

Fair points all around. We will just have to wait and see how this plays out. I guess I always saw A.I as a gun. It doesn't matter who wields it, because the intent behind having it is pretty straightforward. Some people will only use the gun as a last resort, primarily to help small businesses and or solo peeps have at least some competitive advantage while they wear many, many hats. Some people will use the gun as a first resort because they see the inherent advantages of A.I. and immediately think "cost savings", while others will know a gun exists, but don't know how to use it. A.I has all the ability to become weaponized, and I agree with you that bad actors cannot be blamed for all of A.I, but I just don't trust big companies like E.A. (for example) to use it in ethical fashion.

and again, you are correct about major technologies being developed with enterprise in mind.
We are entering just such a weird time in history. Unlike older technology, A.I is here to stay forever. And it's only going to get better. And the attempts to reign it in have been awful. Some commercials I've seen on TV have embraced it fully as long as they state "made with A.I" text on the bottom as it's shown, while others are absent.

What makes A.I so frusturating and compelling is that no one really knows what the end game actually looks like. We see a million different paths, and so it's like we are designing the rules for a whole new sport. The thing that makes this so unique is the iterative process that has made the technology exponentially better with each passing year. This is all moving so fast and at times, I wish we pumped the brakes to ask how this will fundamentally change our lives, because it will in a matter of time, for better or worse.

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50°

Next Flagship Game by Stellar Blade and Nikke Developer “Project Spirits” Releasing "After 2027"

Shift Up released its financial results for the third quarter of 2025 and provided an update about its next game, "Project Spirits."

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simulationdaily.com
60°

Shift Up Is Planning To Make Stellar Blade Available On Additional Platforms & Reach More Players

Shift Up is planning to make its action-adventure game, Stellar Blade, available on additional platforms and reach more players.

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