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Final Fantasy VII Rebirth Difficulty Options Explained

Final Fantasy VII Rebirth will feature flexible difficulty options. If you're looking to know which setting is right for you, read ahead.

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twistedvoxel.com
I_am_Batman802d ago

I usually go for the highest difficulty available, but I'm not a fan of the idea of dynamic difficulty scaling. I don't mind feeling overpowered at times in an RPG and I'd rather feel the difficulty spikes when entering a new region for example. I certainly don't want the game to get easier if I die to a boss a couple of times in a row so I'll play it on Normal difficulty for my first playthrough.

Sephiroushin802d ago (Edited 802d ago )

it should not get easier if you die, but the game will probably suggest you to change the difficulty if youre dying and dying…
Dynamic is suppose to be so youre never really overpowered, if youre lv 50 enemies even first enemies are lv 50… the article itself mention its normal difficulty but with enemies scaling on your level, ala FF8

I_am_Batman802d ago

The ingame description seems more vague to me as it just says that it dynamically adjusts based on your skill level. Even if it just scales with the level of the character, I still want to feel stronger when leveling up and I want to feel the difficulty spikes of enemies as I'm progressing through the game. Seems like the dynamic setting would at least even things out a bit more, which is not what I'm looking for in my first playthrough.

I'll certainly experiment with that dynamic setting at some point, but I assume that the game was primarily balanced around the static difficulty settings. It's also gonna be more interesting to judge the dynamic setting after having played the normal one as a baseline.

MrNinosan802d ago

For people who rush the game and skip side content, they will be underlevelled compared to suggested level. In those scenarios, Dynamic actually makes the games easier than the easy difficulty.

Sephiroushin801d ago

Oh yeah i certainly do not like dynamic difficulty, i read it has hard just like remake once you complete it but I think Hard would be almost impossible on a first play through, its best to play on normal and make yourself some rules, like no use of items … i still think that they should have make hard difficulty viable on first playthrough and then add a very hard one after completing game but oh well normal it is!

@nino
Square Enix mentioned that the game would always feel harder than normal that its for people who want a challenge harder than normal but idk it certainly could feel easier if you go super fast!

CrimsonWing69802d ago

Saw the platinum is a 7.5/10 difficulty. I’m ready!

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Final Fantasy VII Rebirth Demo Now Available on Switch 2 and Xbox Stores

Final Fantasy VII Rebirth demo is live on Switch 2 and Xbox, with progress carrying over and bonus items for full game players.

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twistedvoxel.com
40°

Final Fantasy 7 Rebirth still manages to feel like a miracle on Switch 2

Just like Final Fantasy 7 Remake earlier this year, Rebirth hits Switch 2 with all the confidence and panache of an old-school FF title.

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eurogamer.net
repsahj12d ago

Waiting for my new express card to arrive. My switch 2 storage is already full and this game will be 100gb on launch.

gigoran811d ago

the fact they have to call a modern game running on what is technically a next gen console a miracle is just embarrassing. and its not the first time. every time some modern game gets ported over people clap their hands as if to say "wow, how did they do that?"

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FFVII Rebirth Director Shares How Its Performance At Game Awards Turned Watch Party Into A "Funeral"

Final Fantasy VII Rebirth director shared how its performance at The Game Awards turned the development team's watch party into a "funeral."

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twistedvoxel.com